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  Surname Name Title Thesis status   Supervisors Reviewers Type of thesis Date of def. Title
Student Type of thesis - - - - - - - - - -
Item shown in detail Byrtus Includes the selected person into the timetable overlap calculation. Radoslav Motion capture as a 3D animation tool Motion capture as a 3D animation tool Thesis finished and defended successfully (DUO).   Ondroušek Václav Vázal Matej Bachelor's thesis 1717538400000 05.06.2024 Motion capture as a 3D animation tool Thesis finished and defended successfully (DUO).
Radoslav Byrtus Bachelor's thesis 0XX 0XX 0XX 0XX 0XX 0XX 0XX 0XX 0XX 0XX

Thesis info Motion capture jako nástroj 3D animace

  • Basic data
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Name Byrtus Radoslav Includes the selected person into the timetable overlap calculation.
Acad. Yr. 2023/2024
Assigning department KADD
Date of defence Jun 5, 2024
Type of thesis Bachelor's thesis
Thesis status Thesis finished and defended successfully (DUO). Thesis finished and defended successfully (DUO).
Completeness of mandatory entries - All mandatory fields for this Thesis are filled in.
Main topic Motion Capture jako nástroj 3D animace
Main topic in English Motion Capture as a 3D Animation Tool
Title according to student Motion capture jako nástroj 3D animace
English title as given by the student Motion capture as a 3D animation tool
Parallel name -
Subtitle -
Thesis supervisor Ondroušek Václav, MgA.
External examiner Vázal Matej, MgA.
Annotation Mojím hlavným cieľom v tejto práci bolo hlbšie porozumieť a zvládnuť technológiu Motion Capture a softvér Unreal Engine. Chcel som ukázať ich schopnosti a možnosti v atraktívnom kontexte. Výsledkom bude krátky CGI cinematic film spolu s plagátmi. Teoretická časť práce sa zaoberá štúdiom technológie MoCap a Unreal Engine, ako aj poznávaním storytellingu, storyboardingu a postprodukcie videa. Praktická časť bude zrkadliť tvorbu animácií pomocou MoCap, vytváranie charakteru a prostredia v Unreal Engine a rôzne aspekty postprodukcie, ako je farebná úprava a strih videa.
Annotation in English My main goal in this thesis was to gain a deeper understanding and mastery of Motion Capture technology and the Unreal Engine software. I wanted to show their capabilities and possibilities in an attractive way. The result will be a short CGI cinematic film along with posters. The theoretical part of the thesis deals with the study of MoCap technology and Unreal Engine software, as well as learning about storytelling, storyboarding and video post-production. The practical part will mirror creating animations using MoCap, creating character and environments in Unreal Engine and various aspects of post-production such as colour editing and video editing.
Keywords Motion Capture, animácia, CGI, 3D, 3D design, digitálny design
Keywords in English Motion Capture, animation, CGI, 3D, 3D design, digital design
Length of the covering note 65 s. (73 912 znaků)
Language SK
Annotation
Mojím hlavným cieľom v tejto práci bolo hlbšie porozumieť a zvládnuť technológiu Motion Capture a softvér Unreal Engine. Chcel som ukázať ich schopnosti a možnosti v atraktívnom kontexte. Výsledkom bude krátky CGI cinematic film spolu s plagátmi. Teoretická časť práce sa zaoberá štúdiom technológie MoCap a Unreal Engine, ako aj poznávaním storytellingu, storyboardingu a postprodukcie videa. Praktická časť bude zrkadliť tvorbu animácií pomocou MoCap, vytváranie charakteru a prostredia v Unreal Engine a rôzne aspekty postprodukcie, ako je farebná úprava a strih videa.
Annotation in English
My main goal in this thesis was to gain a deeper understanding and mastery of Motion Capture technology and the Unreal Engine software. I wanted to show their capabilities and possibilities in an attractive way. The result will be a short CGI cinematic film along with posters. The theoretical part of the thesis deals with the study of MoCap technology and Unreal Engine software, as well as learning about storytelling, storyboarding and video post-production. The practical part will mirror creating animations using MoCap, creating character and environments in Unreal Engine and various aspects of post-production such as colour editing and video editing.
Keywords
Motion Capture, animácia, CGI, 3D, 3D design, digitálny design
Keywords in English
Motion Capture, animation, CGI, 3D, 3D design, digital design
Research Plan

1. Reflexe dosavadního stavu poznání vztahujícího se k tématu práce

2. Vlastní analýza poznatků pro následnou práci s tématem

3. Navrhování variant řešení

4. Postup zpracování vybrané varianty řešení

5. Vytvoření prezentace vybraného řešení


a) teoretická část v rozsahu 25 - 30 normostran textu
b) prototyp nebo funkční model nebo fyzický model v měřítku 1:1, 1:2, 1:3, 1:5, 1:10 podle charakteru projektu a konzultace s vedoucím práce
c) grafická prezentace v rozsahu minimálně 2,8 m2\par
Research Plan

1. Reflexe dosavadního stavu poznání vztahujícího se k tématu práce

2. Vlastní analýza poznatků pro následnou práci s tématem

3. Navrhování variant řešení

4. Postup zpracování vybrané varianty řešení

5. Vytvoření prezentace vybraného řešení


a) teoretická část v rozsahu 25 - 30 normostran textu
b) prototyp nebo funkční model nebo fyzický model v měřítku 1:1, 1:2, 1:3, 1:5, 1:10 podle charakteru projektu a konzultace s vedoucím práce
c) grafická prezentace v rozsahu minimálně 2,8 m2\par
Recommended resources
  • KERLOW, Isaac Victor. Mistrovství 3D animace: [ovládněte techniky profesionálních filmových tvůrců!]. Brno: Computer Press, 2011. Mistrovství. ISBN 978-80-251-2717-9.
  • MALKIEWICZ, Krzysztof a Barbara J. GRYBOSKI. Film lighting : talks with Hollywood's cinematographers and gaffers. New York, 198 s. ISBN 0671766341 978-0-671-76634-4.
  • MENACHE, Alberto. Understanding motion capture for computer animation. 2nd ed. Burlington: Morgan Kaufmann, c2011. ISBN 978-012-3814-968.
  • VAN SIJLL, Jennifer. Cinematic storytelling : the 100 most powerful film conventions every filmmaker must know. Oxford, 2005. ISBN 9781932907056 1-932907-05-X.
  • VICTOR KERLOW, Isaac. The art of 3D computer animation and effects. Fourth edition. 2009. ISBN 9780470084908.
     
Recommended resources
  • KERLOW, Isaac Victor. Mistrovství 3D animace: [ovládněte techniky profesionálních filmových tvůrců!]. Brno: Computer Press, 2011. Mistrovství. ISBN 978-80-251-2717-9.
  • MALKIEWICZ, Krzysztof a Barbara J. GRYBOSKI. Film lighting : talks with Hollywood's cinematographers and gaffers. New York, 198 s. ISBN 0671766341 978-0-671-76634-4.
  • MENACHE, Alberto. Understanding motion capture for computer animation. 2nd ed. Burlington: Morgan Kaufmann, c2011. ISBN 978-012-3814-968.
  • VAN SIJLL, Jennifer. Cinematic storytelling : the 100 most powerful film conventions every filmmaker must know. Oxford, 2005. ISBN 9781932907056 1-932907-05-X.
  • VICTOR KERLOW, Isaac. The art of 3D computer animation and effects. Fourth edition. 2009. ISBN 9780470084908.
     
Týká se praxe No
Enclosed appendices -
Appendices bound in thesis -
Taken from the library No
Full text of the thesis
Appendices
Reviewer's report
Supervisor's report
Defence procedure record file