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  Surname Name Title Thesis status   Supervisors Reviewers Type of thesis Date of def. Title
Student Type of thesis - - - - - - - - - -
Item shown in detail Mitrenga Includes the selected person into the timetable overlap calculation. Adam Detection of Team Synergies based on Individual Game Playstyle for a Gamewith Fantastic Elements Detection of Team Synergies based on Individual Game Playstyle for a Gamewith Fantastic Elements Thesis finished and defended successfully (DUO).   Viktorin Adam Jakubec Tomáš Master's thesis 1694383200000 11.09.2023 Detection of Team Synergies based on Individual Game Playstyle for a Gamewith Fantastic Elements Thesis finished and defended successfully (DUO).
Adam Mitrenga Master's thesis 0XX 0XX 0XX 0XX 0XX 0XX 0XX 0XX 0XX 0XX

Thesis info Detekce týmových synergií na základě individuálního herního stylu pro hru s fantasy prvky

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Name Mitrenga Adam Includes the selected person into the timetable overlap calculation.
Acad. Yr. 2022/2023
Assigning department AUIUI
Date of defence Sep 11, 2023
Type of thesis Master's thesis
Thesis status Thesis finished and defended successfully (DUO). Thesis finished and defended successfully (DUO).
Completeness of mandatory entries - All mandatory fields for this Thesis are filled in.
Main topic Detekce týmových synergií na základě individuálního herního stylu pro hru s fantasy prvky
Main topic in English Detection of Team Synergies Based on Individual Game Playstyle for a Game with Fantasy Elements
Title according to student Detekce týmových synergií na základě individuálního herního stylu pro hru s fantasy prvky
English title as given by the student Detection of Team Synergies based on Individual Game Playstyle for a Gamewith Fantastic Elements
Parallel name -
Subtitle -
Thesis supervisor Viktorin Adam, Ing. Ph.D.
External examiner Jakubec Tomáš, Ing.
Annotation Elektronické sporty se z příležitostné zábavy staly významnou kariérní příležitostí. Tato práce představuje model, který je přizpůsoben začínajícím hráčům, aby jim pomohl odhalit nepřesnosti ve hře a zdokonalit jejich strategie. Využitím neuronové sítě vycvičené z dat z profesionálních zápasů byla zvýšena schopnost předvídat nadcházející akce hráčů. Integrace prvku "fog of war" pomáhá usnadnit vyhodnocování nesrovnalostí mezi předpokládanými a skutečnými akcemi a upozorňuje na potenciální oblasti pro zlepšení hry.
Annotation in English E-sports has evolved from casual entertainment to significant career opportunities. This thesis presents a model tailored to assist novice players in pinpointing gameplay inaccuracies and refining their strategies. By harnessing a neural network trained from professional match data, the ability to predict impending player actions has been enhanced. Integrating the "fog of war" feature helps to facilitate the assessment of discrepancies between anticipated and actual actions, highlighting potential areas for gameplay improvement.
Keywords neuronové sítě, umělá inteligence ve hrách, umělá inteligence v multiplayerových hrách, mlha války
Keywords in English neural networks, artificial intelligence in games, artificial intelligence in multiplayer games, fog of war
Length of the covering note 88 s. (145793 znaků)
Language AN
Annotation
Elektronické sporty se z příležitostné zábavy staly významnou kariérní příležitostí. Tato práce představuje model, který je přizpůsoben začínajícím hráčům, aby jim pomohl odhalit nepřesnosti ve hře a zdokonalit jejich strategie. Využitím neuronové sítě vycvičené z dat z profesionálních zápasů byla zvýšena schopnost předvídat nadcházející akce hráčů. Integrace prvku "fog of war" pomáhá usnadnit vyhodnocování nesrovnalostí mezi předpokládanými a skutečnými akcemi a upozorňuje na potenciální oblasti pro zlepšení hry.
Annotation in English
E-sports has evolved from casual entertainment to significant career opportunities. This thesis presents a model tailored to assist novice players in pinpointing gameplay inaccuracies and refining their strategies. By harnessing a neural network trained from professional match data, the ability to predict impending player actions has been enhanced. Integrating the "fog of war" feature helps to facilitate the assessment of discrepancies between anticipated and actual actions, highlighting potential areas for gameplay improvement.
Keywords
neuronové sítě, umělá inteligence ve hrách, umělá inteligence v multiplayerových hrách, mlha války
Keywords in English
neural networks, artificial intelligence in games, artificial intelligence in multiplayer games, fog of war
Research Plan
  1. Review state-of-the-art approaches for decision making and classification of individuals on multi-modal data.
  2. Based on the review, select a suitable method for team synergy detection in a game with fantastic elements.
  3. Implement and test the selected model with available dataset.
  4. Compare the implemented solution to state-of-the-art and analyze the result.
Research Plan
  1. Review state-of-the-art approaches for decision making and classification of individuals on multi-modal data.
  2. Based on the review, select a suitable method for team synergy detection in a game with fantastic elements.
  3. Implement and test the selected model with available dataset.
  4. Compare the implemented solution to state-of-the-art and analyze the result.
Recommended resources
  1. MŰLLER, Štěpán. Detekce nevýhodných individuálních rozhodnutí pro hru s fantastickými prvky. Praha, 2022. Diplomová práce. ČVUT v Praze. Vedoucí práce Pavel Jakubec.
  2. AGGARWAL, Charu C. Data Mining: The Textbook. 2015th Edition. Imprint: Springer, 2015. ISBN 978-3319141411.
  3. Berner, C., Brockman, G., Chan, B., Cheung, V., Dębiak, P., Dennison, C., Farhi, D., Fischer, Q., Hashme, S., Hesse, C. and Józefowicz, R., 2019. Dota 2 with large scale deep reinforcement learning. arXiv preprint arXiv:1912.06680.
  4. GÉRON, Aurélien. Hands-on machine learning with Scikit-Learn and TensorFlow: concepts, tools, and techniques to build intelligent systems. Beijing: O'Reilly, [2017], xx, 545 s. ISBN 9781491962299.
  5. Paszke, A., Gross, S., Massa, F., Lerer, A., Bradbury, J., Chanan, G., Killeen, T., Lin, Z., Gimelshein, N., Antiga, L. and Desmaison, A., 2019. Pytorch: An imperative style, high-performance deep learning library. Advances in neural information processing systems, 32.
Recommended resources
  1. MŰLLER, Štěpán. Detekce nevýhodných individuálních rozhodnutí pro hru s fantastickými prvky. Praha, 2022. Diplomová práce. ČVUT v Praze. Vedoucí práce Pavel Jakubec.
  2. AGGARWAL, Charu C. Data Mining: The Textbook. 2015th Edition. Imprint: Springer, 2015. ISBN 978-3319141411.
  3. Berner, C., Brockman, G., Chan, B., Cheung, V., Dębiak, P., Dennison, C., Farhi, D., Fischer, Q., Hashme, S., Hesse, C. and Józefowicz, R., 2019. Dota 2 with large scale deep reinforcement learning. arXiv preprint arXiv:1912.06680.
  4. GÉRON, Aurélien. Hands-on machine learning with Scikit-Learn and TensorFlow: concepts, tools, and techniques to build intelligent systems. Beijing: O'Reilly, [2017], xx, 545 s. ISBN 9781491962299.
  5. Paszke, A., Gross, S., Massa, F., Lerer, A., Bradbury, J., Chanan, G., Killeen, T., Lin, Z., Gimelshein, N., Antiga, L. and Desmaison, A., 2019. Pytorch: An imperative style, high-performance deep learning library. Advances in neural information processing systems, 32.
Týká se praxe No
Enclosed appendices -
Appendices bound in thesis -
Taken from the library No
Full text of the thesis
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