Lecturer(s)
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Šviráková Eva, doc. Ing. Ph.D.
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Course content
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1. Team board game Design Value Calculator. A case study of a research project that documents a specific case study on the benefits of Design Thinking methods and tools. 2. Brief recap of the Design Thinking workshop 1. Plan for implementing a prototype to solve a research problem: revision of the plan. 3. Phase 5 - Prototyping / Prototyping. Prototyping is experimentation that brings ideas to life. 4. Presentation Phase 5: Prototyping allows you to share the idea with other people and discuss how to refine it further. DT Tools: Minimum Viable Product. 5. Phase 6 - Testing/Test. Testing Prototypes. Identify resources to obtain a good test result. 6. Presentation of Phase 6: Test and write-up of test results: sharing the knowledge gained. DT Tools: Experience Testing. 7. Phase 7 - Reflecting / Reflect! Reflect is Evolution. Evolution and reflection mean the evolution of a concept over time. 8. Phase 7 presentation: final presentation of the solution. DT Tools: Lessons Learned. 9. Course Evaluation. Reflect! Reflection focuses on the interpretation and practical exercises that students have completed in Design Thinking 1 and 2. Students will propose its future development. DT tools: I like, I wish, I wonder, Retrospective sailboat.
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Learning activities and teaching methods
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- Participation in classes
- 26 hours per semester
- Home preparation for classes
- 24 hours per semester
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prerequisite |
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Knowledge |
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Prerequisities are not set. |
Prerequisities are not set. |
learning outcomes |
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List the phases of the design process and characterize their main mission. |
List the phases of the design process and characterize their main mission. |
Define design and design management. |
Define design and design management. |
Describe speculative and critical design, systemic design, circular design, planetary design. |
Describe speculative and critical design, systemic design, circular design, planetary design. |
Explain the role of research methods in the design process. |
Explain the role of research methods in the design process. |
Characterize the person-centered approach and distinguish it from other approaches. |
Characterize the person-centered approach and distinguish it from other approaches. |
Skills |
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Analyze an organization's problem and propose options for solving the problem using design thinking. |
Analyze an organization's problem and propose options for solving the problem using design thinking. |
Properly propose and articulate a design challenge as input to determine the goals of a design project. |
Properly propose and articulate a design challenge as input to determine the goals of a design project. |
Present a design challenge and your own point of view on the problem to be solved. |
Present a design challenge and your own point of view on the problem to be solved. |
Distinguish between constructive and non-constructive feedback on a proposed solution. |
Distinguish between constructive and non-constructive feedback on a proposed solution. |
Apply insights from feedback to improve the proposed solution. |
Apply insights from feedback to improve the proposed solution. |
Analyze the prototype solution and describe its strengths and weaknesses. |
Analyze the prototype solution and describe its strengths and weaknesses. |
teaching methods |
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Knowledge |
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Individual work of students |
Individual work of students |
Dialogic (Discussion, conversation, brainstorming) |
Dialogic (Discussion, conversation, brainstorming) |
Practice exercises |
Practice exercises |
Skills |
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Teamwork |
Teamwork |
Experience (self-experience) |
Experience (self-experience) |
assessment methods |
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Knowledge |
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Analysis of the student's performance |
Analysis of the student's performance |
Analysis of educational material |
Analysis of educational material |
Recommended literature
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AHRENS, Sönke. Jak si dělat chytré poznámky: čtěte, pište a přemýšlejte s pomocí legendární metody zettelkasten. V Brně: Jan Melvil Publishing, 2021. ISBN 978-80-7555-146-7.
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AMBROSE, Gavin a Paul HARRIS. Grafický design: designové myšlení. Brno : Computer Press, 2011. ISBN 9788025132456.
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LEWRICK, Michael, Patrick LINK a Larry J. LEIFER. The design thinking playbook: mindful digital transformation of teams, products, services, businesses and ecosystems. Hoboken: Wiley, 2018. ISBN 9781119467472.
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LEWRICK, Michael, Patrick LINK a Larry J. LEIFER. The design thinking toolbox: a guide to mastering the most popular and valuable innovation methods.. New Jersey, 2020. ISBN 978-1-119-62919-1.
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MARSH, Joel. UX pro začátečníky: (rychlokurz - 100 lekcí). Brno: Zoner Press, 2019. ISBN 978-80-7413-397-8.
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OSTERWALDER, Alexander a Yves PIGNEUR. Tvorba business modelů: příručka pro vizionáře, inovátory a všechny, co se nebojí výzev. Brno: BizBooks, 2012. ISBN 978-80-265-0025-4.
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