Course: Design Thinking 2

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Course title Design Thinking 2
Course code KKTS/DETH2
Organizational form of instruction Lecture + Seminary
Level of course Bachelor
Year of study not specified
Semester Summer
Number of ECTS credits 2
Language of instruction Czech
Status of course unspecified
Form of instruction Face-to-face
Work placements This is not an internship
Recommended optional programme components None
Lecturer(s)
  • Šviráková Eva, doc. Ing. Ph.D.
Course content
1. Team board game Design Value Calculator. A case study of a research project that documents a specific case study on the benefits of Design Thinking methods and tools. 2. Brief recap of the Design Thinking workshop 1. Plan for implementing a prototype to solve a research problem: revision of the plan. 3. Phase 5 - Prototyping / Prototyping. Prototyping is experimentation that brings ideas to life. 4. Presentation Phase 5: Prototyping allows you to share the idea with other people and discuss how to refine it further. DT Tools: Minimum Viable Product. 5. Phase 6 - Testing/Test. Testing Prototypes. Identify resources to obtain a good test result. 6. Presentation of Phase 6: Test and write-up of test results: sharing the knowledge gained. DT Tools: Experience Testing. 7. Phase 7 - Reflecting / Reflect! Reflect is Evolution. Evolution and reflection mean the evolution of a concept over time. 8. Phase 7 presentation: final presentation of the solution. DT Tools: Lessons Learned. 9. Course Evaluation. Reflect! Reflection focuses on the interpretation and practical exercises that students have completed in Design Thinking 1 and 2. Students will propose its future development. DT tools: I like, I wish, I wonder, Retrospective sailboat.

Learning activities and teaching methods
  • Participation in classes - 26 hours per semester
  • Home preparation for classes - 24 hours per semester
prerequisite
Knowledge
Prerequisities are not set.
Prerequisities are not set.
learning outcomes
List the phases of the design process and characterize their main mission.
List the phases of the design process and characterize their main mission.
Define design and design management.
Define design and design management.
Describe speculative and critical design, systemic design, circular design, planetary design.
Describe speculative and critical design, systemic design, circular design, planetary design.
Explain the role of research methods in the design process.
Explain the role of research methods in the design process.
Characterize the person-centered approach and distinguish it from other approaches.
Characterize the person-centered approach and distinguish it from other approaches.
Skills
Analyze an organization's problem and propose options for solving the problem using design thinking.
Analyze an organization's problem and propose options for solving the problem using design thinking.
Properly propose and articulate a design challenge as input to determine the goals of a design project.
Properly propose and articulate a design challenge as input to determine the goals of a design project.
Present a design challenge and your own point of view on the problem to be solved.
Present a design challenge and your own point of view on the problem to be solved.
Distinguish between constructive and non-constructive feedback on a proposed solution.
Distinguish between constructive and non-constructive feedback on a proposed solution.
Apply insights from feedback to improve the proposed solution.
Apply insights from feedback to improve the proposed solution.
Analyze the prototype solution and describe its strengths and weaknesses.
Analyze the prototype solution and describe its strengths and weaknesses.
teaching methods
Knowledge
Individual work of students
Individual work of students
Dialogic (Discussion, conversation, brainstorming)
Dialogic (Discussion, conversation, brainstorming)
Practice exercises
Practice exercises
Skills
Teamwork
Teamwork
Experience (self-experience)
Experience (self-experience)
assessment methods
Knowledge
Analysis of the student's performance
Analysis of the student's performance
Analysis of educational material
Analysis of educational material
Recommended literature
  • AHRENS, Sönke. Jak si dělat chytré poznámky: čtěte, pište a přemýšlejte s pomocí legendární metody zettelkasten. V Brně: Jan Melvil Publishing, 2021. ISBN 978-80-7555-146-7.
  • AMBROSE, Gavin a Paul HARRIS. Grafický design: designové myšlení. Brno : Computer Press, 2011. ISBN 9788025132456.
  • LEWRICK, Michael, Patrick LINK a Larry J. LEIFER. The design thinking playbook: mindful digital transformation of teams, products, services, businesses and ecosystems. Hoboken: Wiley, 2018. ISBN 9781119467472.
  • LEWRICK, Michael, Patrick LINK a Larry J. LEIFER. The design thinking toolbox: a guide to mastering the most popular and valuable innovation methods.. New Jersey, 2020. ISBN 978-1-119-62919-1.
  • MARSH, Joel. UX pro začátečníky: (rychlokurz - 100 lekcí). Brno: Zoner Press, 2019. ISBN 978-80-7413-397-8.
  • OSTERWALDER, Alexander a Yves PIGNEUR. Tvorba business modelů: příručka pro vizionáře, inovátory a všechny, co se nebojí výzev. Brno: BizBooks, 2012. ISBN 978-80-265-0025-4.


Study plans that include the course
Faculty Study plan (Version) Category of Branch/Specialization Recommended year of study Recommended semester