Course: Project Management 1

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Course title Project Management 1
Course code KKTS/CK2PZ
Organizational form of instruction Seminar
Level of course unspecified
Year of study not specified
Semester Summer
Number of ECTS credits 3
Language of instruction Czech, Czech, Czech
Status of course unspecified
Form of instruction Face-to-face
Work placements This is not an internship
Recommended optional programme components None
Lecturer(s)
  • Šviráková Eva, doc. Ing. Ph.D.
Course content
1. Project life cycle (concepts of PM, waterfall approach, agile approach, project products). 2. Phases of the design process (analogy with project management, differences, problems, iterative approach). 3. Pre-design phase, i.e., project inception (definition phase) or Mandate, Design Challenge, Understand, Observe. Customer Journey, Persona/User Profiles. 4. Project Phase. PM tools: Gameplan, Logical Framework, Project Canvas. DT Tools: Storytelling. 5. Project Planning, Find Ideas; PM Tools: Project Management Plan, Risk Management Plan, Schedule, Project Backlog, User Story, WBS, Critical Path, Estimating Time to Complete Activities. DT Tools: Dot Voting 6. Project Execution(including Project Monitoring and Controlling process MaC (Monitoring and Controlling see PMI), Prototype; PM Tools: EVM, Milestone Method, Review Meeting, Stand-up Meeting, Retrospective, Sprint, Scrum process, Kanban. DT tools: Minimum Viable Product. 7. Project Completion, Test; PM Tools. DT Tools: Experience Testing 8. Post-project phase (evaluation), Reflect! PM tools. Reports on the implementation of project results and project benefits. DT: Lessons Learned.

Learning activities and teaching methods
Activating (Simulation, games, dramatization)
  • Preparation for course credit - 27 hours per semester
  • Participation in classes - 8 hours per semester
  • Home preparation for classes - 40 hours per semester
prerequisite
Knowledge
Basic knowledge of project management and teamwork. Practical experience with project implementation, knowledge of the basic differences in the management of daily activities and project management.
Basic knowledge of project management and teamwork. Practical experience with project implementation, knowledge of the basic differences in the management of daily activities and project management.
learning outcomes
Explain basic concepts such as project, triple bottom line, stakeholders, risk, milestone, project goal, mandate, and project schedule.
Explain basic concepts such as project, triple bottom line, stakeholders, risk, milestone, project goal, mandate, and project schedule.
Understand universal agile principles for project management and give examples.
Understand universal agile principles for project management and give examples.
Explain the division of the project life cycle into its management phases and list the relevant tools and documents for each phase.
Explain the division of the project life cycle into its management phases and list the relevant tools and documents for each phase.
Describe the meaning and purpose of using Gantt charts, Kanban boards, the Scrum process, Standup meetings, Retrospectives, and other elements of project management.
Describe the meaning and purpose of using Gantt charts, Kanban boards, the Scrum process, Standup meetings, Retrospectives, and other elements of project management.
Interpret the concept of customer value and justify why user experience is the primary concern in the project.
Interpret the concept of customer value and justify why user experience is the primary concern in the project.
Explain the difference between the predictive (waterfall) approach to project management and the agile approach.
Explain the difference between the predictive (waterfall) approach to project management and the agile approach.
Compare and explain the differences between a hierarchical WBS and a product backlog.
Compare and explain the differences between a hierarchical WBS and a product backlog.
Write a Design Challenge and User Story following the Agile approach to project management, compare methods, and explain the analogy using examples.
Write a Design Challenge and User Story following the Agile approach to project management, compare methods, and explain the analogy using examples.
Skills
Select key information from the assignment of the head of the organization and compile a Business Case for the project.
Select key information from the assignment of the head of the organization and compile a Business Case for the project.
Analyze the problem of the organization and propose options for solving the problem to be solved by the project.
Analyze the problem of the organization and propose options for solving the problem to be solved by the project.
Propose and appropriately articulate a design challenge for the project as input to determine the project's goal.
Propose and appropriately articulate a design challenge for the project as input to determine the project's goal.
Select key information from the project team meeting minutes and create a Project Summary, identifying project deliverables and specifying them for the project schedule.
Select key information from the project team meeting minutes and create a Project Summary, identifying project deliverables and specifying them for the project schedule.
Plan the project's progress as a project schedule and use a Gantt chart to do this independently.
Plan the project's progress as a project schedule and use a Gantt chart to do this independently.
Critically monitor actual project implementation against the plan and compare planned and actual project results. Independently create a project completion report and record any differences from the plan.
Critically monitor actual project implementation against the plan and compare planned and actual project results. Independently create a project completion report and record any differences from the plan.
Review another student's documentation and approaches to creating project documents from the project manager position.
Review another student's documentation and approaches to creating project documents from the project manager position.
teaching methods
Knowledge
Activating (Simulation, games, dramatization)
Individual work of students
Individual work of students
Activating (Simulation, games, dramatization)
Dialogic (Discussion, conversation, brainstorming)
Dialogic (Discussion, conversation, brainstorming)
Practice exercises
Practice exercises
Skills
Teamwork
Teamwork
Experience (self-experience)
Experience (self-experience)
assessment methods
Knowledge
Analysis of another type of paper written by the student (Casuistry, diary, plan ...)
Written examination
Written examination
Analysis of another type of paper written by the student (Casuistry, diary, plan ...)
Analysis of educational material
Analysis of educational material
Analysis of another type of paper written by the student (Casuistry, diary, plan ...)
Analysis of another type of paper written by the student (Casuistry, diary, plan ...)
Recommended literature
  • DOLEŽAL, J. a kol.. Projektový management komplexně, prakticky a podle světových standardů. Praha: Grada Publishing, 2016. ISBN 978-80-247-5620-2.
  • DOLEŽAL, Jan a Jiří KRÁTKÝ. Projektový management v praxi: naučte se řídit projekty!. Praha, 2017. ISBN 978-80-247-5693-6.
  • LEWRICK, Michael, Patrick LINK a Larry J. LEIFER. The design thinking toolbox: a guide to mastering the most popular and valuable innovation methods.. New Jersey, 2020. ISBN 978-1-119-62919-1.
  • Šviráková Eva. Kreativní projektový management. Zlín, 2014. ISBN 978-80-87500-58-3.


Study plans that include the course
Faculty Study plan (Version) Category of Branch/Specialization Recommended year of study Recommended semester