Lecturer(s)
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Course content
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1. Virtual reality 2. Virtual reality II 3. Augmented reality 4. Mixed reality 5. Artificial intelligence 6. Generative tools 7. Theoretical basis of creating computer-generated views based on 2D image recording. 8. Preparation of graphic data for virtual interactive presentation. 9. Creating graphic outputs from a 3D modeling program 10. Animation of a simple movement on a web page 11. Interactive presentation of the object on the website 12. Interactive cylindrical and spherical panorama, embedding in a web page 13. Location of the presentation on a publicly accessible web server
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Learning activities and teaching methods
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- Preparation for course credit
- 25 hours per semester
- Participation in classes
- 26 hours per semester
- Home preparation for classes
- 24 hours per semester
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prerequisite |
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Knowledge |
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Prerequisite is knowledge of the English language. |
Prerequisite is knowledge of the English language. |
Skills |
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Prerequisities are not set. |
Prerequisities are not set. |
learning outcomes |
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Knowledge |
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define 3D imaging technologies. |
define 3D imaging technologies. |
explain the principles of virtual reality |
explain the principles of virtual reality |
define the process of creating 3D models in a virtual reality environment. |
define the process of creating 3D models in a virtual reality environment. |
explain methods of photogrammetry and 3D scanning |
explain methods of photogrammetry and 3D scanning |
explain ways to interact in virtual reality |
explain ways to interact in virtual reality |
Skills |
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analyze development processes and tools |
analyze development processes and tools |
realize a 3D model for VR |
realize a 3D model for VR |
realize a 3D model for VR in a web browser |
realize a 3D model for VR in a web browser |
realize a 3D model using photogrammetry |
realize a 3D model using photogrammetry |
implement a proposal / prototype of a VR presentation of a designer solution |
implement a proposal / prototype of a VR presentation of a designer solution |
teaching methods |
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Knowledge |
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Analysis of a work of art |
Analysis of a work of art |
Demonstration |
Demonstration |
Activities related to graphics and visual arts |
Activities related to graphics and visual arts |
Monologic (Exposition, lecture, briefing) |
Monologic (Exposition, lecture, briefing) |
Practice exercises |
Practice exercises |
Teamwork |
Teamwork |
Skills |
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Lecturing |
Lecturing |
Demonstration |
Demonstration |
Analysis of a work of art |
Analysis of a work of art |
Individual work of students |
Individual work of students |
Activities related to graphics and visual arts |
Activities related to graphics and visual arts |
Practice exercises |
Practice exercises |
assessment methods |
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Knowledge |
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Analysis of a presentation given by the student |
Analysis of a presentation given by the student |
Analysis of creative works (Music, visual arts, literature) |
Analysis of creative works (Music, visual arts, literature) |
Analysis of the student's portfolio |
Analysis of the student's portfolio |
Preparation of a presentation |
Preparation of a presentation |
Recommended literature
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Design: the definitive visual guide. London: DK, 2021. ISBN 978-0-2414-1295-4.
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Getting Started: Volume I - WireFusion 5. .
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Starting with VRML (D.K.S.). .
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WireFusion Free Edition. .
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CUEVAS, D. Diego Garcia. Advanced 3D Printing with Grasshopper: Clay and FDM. Nezávisle vydáno, 2020. ISBN 979-8635379011.
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SACHIDANAND, Jha. Rhinoceros 3D Exercises: 200 3D Practice Exercises For RHINOCEROS 3D and Other Feature-Based 3D Modeling Software. Independently Published, 2019. ISBN 9781071167403.
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