Lecturer(s)
|
-
Petříčková Kristýna, doc. MgA. Ph.D.
|
Course content
|
Course content: 1. Trends, tendencies and the Metaverse 2. Digital platforms and their possibilities 3. Digital presentation options 4. Introduction to post-production in Clo3D 5. Tools for hyper-realism 6. Rendering 7. Simulation and animation 8. 3D presentation tools without avatar 9. Import and export - Clo3D compatibility with other software and subsequent options 10. Creating environments 11. Creating a digital show 12. Learning about commercial platforms and tools for creating 3D products 13. Advanced tools in Clo3D
|
Learning activities and teaching methods
|
- Participation in classes
- 26 hours per semester
|
prerequisite |
---|
Knowledge |
---|
Basic knowledge of garment design and pattern making. |
Basic knowledge of garment design and pattern making. |
Skills |
---|
The student can design a simple garment and prepare a pattern for it. |
The student can design a simple garment and prepare a pattern for it. |
learning outcomes |
---|
Knowledge |
---|
KAOD/PMOD2: Computational methods 2 Knowledges: |
KAOD/PMOD2: Computational methods 2 Knowledges: |
- define the basic concepts of the CLO3D working environment |
- define the basic concepts of the CLO3D working environment |
- describe the creation of a cut on a model created in a 2D and a 3D environment |
- describe the creation of a cut on a model created in a 2D and a 3D environment |
- define the issue of digitalisation of garment production |
- define the issue of digitalisation of garment production |
- to define the issue of post-production of digital garment production |
- to define the issue of post-production of digital garment production |
- define the design process and the process of manufacturing the model for its realization in the digital environment |
- define the design process and the process of manufacturing the model for its realization in the digital environment |
Skills |
---|
KAOD/PMOD2: Computational methods 2 Skills: |
KAOD/PMOD2: Computational methods 2 Skills: |
- realize a simple garment using computer technology |
- realize a simple garment using computer technology |
- implement the cut for the creation of a garment using computer technology |
- implement the cut for the creation of a garment using computer technology |
- apply the principles of garment design using 3D software |
- apply the principles of garment design using 3D software |
- apply the creation and editing of a cut using polygons |
- apply the creation and editing of a cut using polygons |
- applies advanced methods for working with materials |
- applies advanced methods for working with materials |
teaching methods |
---|
Knowledge |
---|
Activating (Simulation, games, dramatization) |
Activating (Simulation, games, dramatization) |
Exercises on PC |
Exercises on PC |
Individual work of students |
Individual work of students |
E-learning |
E-learning |
Skills |
---|
Activating (Simulation, games, dramatization) |
Activating (Simulation, games, dramatization) |
Exercises on PC |
Exercises on PC |
Individual work of students |
Individual work of students |
E-learning |
E-learning |
assessment methods |
---|
Knowledge |
---|
Systematic observation of the student |
Systematic observation of the student |
Recommended literature
|
-
Design: the definitive visual guide. London: DK, 2021. ISBN 978-0-2414-1295-4.
-
BALL, Matthew. The Metaverse: And How It Will Revolutionize Everything. Liveright Pub Corp, 2022. ISBN 9781324092032.
-
CUEVAS, D. Diego Garcia. Advanced 3D Printing with Grasshopper: Clay and FDM. Nezávisle vydáno, 2020. ISBN 979-8635379011.
-
HACKL, Cathy et al. Navigating the Metaverse: A Guide to Limitless Possibilities in a Web 3.0 World. Wiley John + Sons, 2022. ISBN 978-1-119-89899-3.
-
LOMBARD, Matt. SolidWorks surfacing and complex shape modeling bible. Indianapolis: Wiley Publishing, 2008. ISBN 9780470258231.
-
PAGÁČ, Marek. Učebnice SolidWorks. V Brně: Nová média, 2017. ISBN 9788027009183.
-
SACHIDANAND, Jha. Rhinoceros 3D Exercises: 200 3D Practice Exercises For RHINOCEROS 3D and Other Feature-Based 3D Modeling Software. Independently Published, 2019. ISBN 9781071167403.
|