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Lecturer(s)
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Petříčková Kristýna, doc. MgA. Ph.D.
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Mydliarová Katarína, MgA.
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Course content
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1. Introduction to digital fashion, trends and tendencies 2. Introduction to the forms of digital spaces 3. Creating technical documentation 4. Introduction to Clo3D software - overview of tools and options 5. CAD basics in 2D - creation and modification of cut parts 6. 3D visualization tools 7. Creating a basic product line in 2D and 3D 8. Familiarization with materials - personalization and customization 9. Application of textures and colormapping 10. Creating simple haberdashery products 11. Avatar - map reading, personalization and simulation in 3D environment 12. Preparation of technical documents for industrial production using 3D tools 13. Introduction to post-production
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Learning activities and teaching methods
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- Participation in classes
- 26 hours per semester
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| prerequisite |
|---|
| Knowledge |
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| Basic knowledge of garment design and pattern making. |
| Basic knowledge of garment design and pattern making. |
| Skills |
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| The student can design a simple garment and prepare a pattern for it. |
| The student can design a simple garment and prepare a pattern for it. |
| learning outcomes |
|---|
| Knowledge |
|---|
| KAOD/PMOD1: Computational methods 1 Knowledges: |
| KAOD/PMOD1: Computational methods 1 Knowledges: |
| - define the basic concepts of the CLO3D working environment |
| - define the basic concepts of the CLO3D working environment |
| - describe the creation of a cut on a model created in a 2D and a 3D environment |
| - describe the creation of a cut on a model created in a 2D and a 3D environment |
| - define the issue of digitalisation of garment production |
| - define the issue of digitalisation of garment production |
| - to define the issue of post-production of digital garment production |
| - to define the issue of post-production of digital garment production |
| - define the design process and the process of manufacturing the model for its realization in the digital environment |
| - define the design process and the process of manufacturing the model for its realization in the digital environment |
| Skills |
|---|
| KAOD/PMOD1: Computational methods 1 Skills: |
| KAOD/PMOD1: Computational methods 1 Skills: |
| - realize a simple garment using computer technology |
| - realize a simple garment using computer technology |
| - implement the cut for the creation of a garment using computer technology |
| - implement the cut for the creation of a garment using computer technology |
| - apply the principles of garment design using 3D software |
| - apply the principles of garment design using 3D software |
| - apply the creation and editing of a cut using polygons |
| - apply the creation and editing of a cut using polygons |
| - applies advanced methods for working with materials |
| - applies advanced methods for working with materials |
| teaching methods |
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| Knowledge |
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| Activating (Simulation, games, dramatization) |
| Activating (Simulation, games, dramatization) |
| Exercises on PC |
| Exercises on PC |
| Individual work of students |
| Individual work of students |
| E-learning |
| E-learning |
| Skills |
|---|
| Activating (Simulation, games, dramatization) |
| Activating (Simulation, games, dramatization) |
| Exercises on PC |
| Exercises on PC |
| Individual work of students |
| Individual work of students |
| E-learning |
| E-learning |
| assessment methods |
|---|
| Knowledge |
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| Systematic observation of the student |
| Systematic observation of the student |
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Recommended literature
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BALL, Matthew. The Metaverse: And How It Will Revolutionize Everything. Liveright Pub Corp, 2022. ISBN 9781324092032.
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HACKL, Cathy et al. Navigating the Metaverse: A Guide to Limitless Possibilities in a Web 3.0 World. Wiley John + Sons, 2022. ISBN 978-1-119-89899-3.
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