Lecturer(s)
|
|
Course content
|
Covered topics: - possibilities of creating your own fabric patterns; UV mapping - creating a scene - work with lights and cameras - avatar positioning - avatar animation - import and export of avatar to other programs.
|
Learning activities and teaching methods
|
Exercises on PC, E-learning
- Participation in classes
- 26 hours per semester
|
prerequisite |
---|
Knowledge |
---|
Basic orientation in the field of design in 3D clothing software. |
Basic orientation in the field of design in 3D clothing software. |
credit from the preliminary project: Computer methods 3D 1 |
credit from the preliminary project: Computer methods 3D 1 |
Skills |
---|
the student has knowledge of the subject: Computer methods 3D 1 |
the student has knowledge of the subject: Computer methods 3D 1 |
The student will be able to position the avatar in standard positions as well as own positions |
The student will be able to position the avatar in standard positions as well as own positions |
learning outcomes |
---|
Knowledge |
---|
The course provides students with a more comprehensive view of the issue of digitization of clothing production and its subsequent post-production. |
The course provides students with a more comprehensive view of the issue of digitization of clothing production and its subsequent post-production. |
the student becomes familiar with the creation of a garment detail consisting of a button and a buttonhole |
the student becomes familiar with the creation of a garment detail consisting of a button and a buttonhole |
the student becomes familiar with the creation of a garment detail consisting of a zipper |
the student becomes familiar with the creation of a garment detail consisting of a zipper |
the student gets to know the creation of a garment detail consisting of soft and hard inserts |
the student gets to know the creation of a garment detail consisting of soft and hard inserts |
the student gets to know the export and import of 3D data models |
the student gets to know the export and import of 3D data models |
Skills |
---|
the student can create a detail of a garment consisting of a button and a buttonhole in a 3D model |
the student can create a detail of a garment consisting of a button and a buttonhole in a 3D model |
the student can create a 3D model of a garment detail consisting of a zipper |
the student can create a 3D model of a garment detail consisting of a zipper |
the student can create a 3D model of a garment detail consisting of soft and hard inserts |
the student can create a 3D model of a garment detail consisting of soft and hard inserts |
the student can import and export 3D data to/from the clothing modeller |
the student can import and export 3D data to/from the clothing modeller |
the student can export cutting data to a plotter |
the student can export cutting data to a plotter |
teaching methods |
---|
Knowledge |
---|
Exercises on PC |
Exercises on PC |
E-learning |
E-learning |
Skills |
---|
Exercises on PC |
Exercises on PC |
assessment methods |
---|
Knowledge |
---|
Systematic observation of the student |
Systematic observation of the student |
Recommended literature
|
-
Studijní opora: soubor výukových kurzů na www.youtube.com.
|