Lecturer(s)
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Petříčková Kristýna, doc. MgA. Ph.D.
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Course content
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Course content: 1. Introduction to Digital Craft 2. Introduction to digital fabrication 3. 4D materials issues 4. Fundamentals of parametric design 5. Fundamentals of digital simulation and analysis 6. Introduction to research methodology 7. Documentation
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Learning activities and teaching methods
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- Participation in classes
- 26 hours per semester
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prerequisite |
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Knowledge |
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Prerequisities are not set. |
Prerequisities are not set. |
Skills |
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Prerequisities are not set. |
Prerequisities are not set. |
learning outcomes |
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Knowledge |
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KAOD/DCRA1: Digital Craftmanship 1 Knowledges: |
KAOD/DCRA1: Digital Craftmanship 1 Knowledges: |
- definovat digitální řemeslo |
- definovat digitální řemeslo |
- popsat problematiku 4D materiálů |
- popsat problematiku 4D materiálů |
- popsat základy digitální analýzy a simulace |
- popsat základy digitální analýzy a simulace |
- popsat digitální fabrikaci |
- popsat digitální fabrikaci |
- popsat základy prametrického navrhování |
- popsat základy prametrického navrhování |
Skills |
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KAOD/DCRA1: Digital Craftmanship 1 Skills: |
KAOD/DCRA1: Digital Craftmanship 1 Skills: |
- implement the documentation |
- implement the documentation |
- apply knowledge of systematic analysis |
- apply knowledge of systematic analysis |
- apply knowledge to critically reflect on the current state of knowledge in the field of digital fabrication |
- apply knowledge to critically reflect on the current state of knowledge in the field of digital fabrication |
- apply knowledge of the development of digital craft |
- apply knowledge of the development of digital craft |
- implement parametric applications for the creation of 4D materials under expert guidance |
- implement parametric applications for the creation of 4D materials under expert guidance |
teaching methods |
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Knowledge |
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Activating (Simulation, games, dramatization) |
Activating (Simulation, games, dramatization) |
Demonstration |
Demonstration |
Skills |
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Activating (Simulation, games, dramatization) |
Activating (Simulation, games, dramatization) |
Demonstration |
Demonstration |
assessment methods |
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Knowledge |
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Analysis of a presentation given by the student |
Analysis of a presentation given by the student |
Analysis of creative works (Music, visual arts, literature) |
Analysis of creative works (Music, visual arts, literature) |
Recommended literature
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BOUCHER, Marie-Pier et al. Being Material. Cambridge, MA: The MIT Press, 2019. ISBN 9780262043281.
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CARPO, Mario. The Second Digital Turn: Design Beyond Intelligence. Cambridge, MA: The MIT Press, 2017. ISBN 9780262534024.
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CUEVAS, D. Diego Garcia. Advanced 3D Printing with Grasshopper: Clay and FDM. Nezávisle vydáno, 2020. ISBN 979-8635379011.
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SENNET, Richard. The Craftsman. New Haven: Yale University Press, 2009. ISBN 978-0300151190.
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TEDESCHI, Arturo. Algorithms Aided Design. Neapol: Le Penseur, 2014. ISBN 978-8895315300.
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TIBBITS, Skylar. Active Matter. Cambridge, MA: The MIT Press, 2017. ISBN 978-0262036801.
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