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Course title -
Course code KAME/KOKK1
Organizational form of instruction Seminary
Level of course Bachelor
Year of study not specified
Semester Winter
Number of ECTS credits 2
Language of instruction Czech
Status of course unspecified
Form of instruction Face-to-face
Work placements This is not an internship
Recommended optional programme components None
Lecturer(s)
  • Štraneková Mária, doc. Mgr. art. ArtD.
Course content
1. Local cultural industries, recapitulation 2. Communication of local brands and CCIs 3. Local cultural institutions and CP 4. Types of online advertising and strategies in CCIs 5. Multimedia and the gaming industry 6. New forms of platforms for presenting and networking CCIs 7. Festivals 8. New European Bauhaus 9. Excursions II 10. Evaluation of CCIs in local and regional development 11. Subject study 12. Workshop

Learning activities and teaching methods
  • Home preparation for classes - 12 hours per semester
  • Preparation for course credit - 12 hours per semester
  • Participation in classes - 26 hours per semester
prerequisite
Knowledge
Prerequisities are not set.
Prerequisities are not set.
learning outcomes
- Forms of communication between different sectors of the cultural and creative industries
Understanding methods and strategies for effective communication and marketing of local brands in cultural and creative sectors.
- Forms of communication between different sectors of the cultural and creative industries
Understanding methods and strategies for effective communication and marketing of local brands in cultural and creative sectors.
Knowledge of the principles of online space functioning, social media, and their use for marketing purposes.
Knowledge of the principles of online space functioning, social media, and their use for marketing purposes.
- knowledge of how the world's design and visual industries shows work,
- knowledge of how the world's design and visual industries shows work,
-the use of online space and social networks
Awareness of the creation, distribution, and analysis of multimedia content and its role in the gaming industry.
-the use of online space and social networks
Awareness of the creation, distribution, and analysis of multimedia content and its role in the gaming industry.
Knowledge of the New European Bauhaus concept and its application in modern cultural and creative projects.
Knowledge of the New European Bauhaus concept and its application in modern cultural and creative projects.
- marketing and branding of individual creatives, artists and brands
- marketing and branding of individual creatives, artists and brands
Awareness of practical examples of effective communication and marketing in fashion, design, film, and game design.
Awareness of practical examples of effective communication and marketing in fashion, design, film, and game design.
Skills
-industry orientation
Ability to effectively communicate and present various forms of cultural and creative sectors in real business and cultural environments.
Ability to effectively communicate and present various forms of cultural and creative sectors in real business and cultural environments.
-industry orientation
- ability to communicate in KODK areas
Skill in utilizing online space and social media for communication and marketing of local brands and projects.
Skill in utilizing online space and social media for communication and marketing of local brands and projects.
- ability to communicate in KODK areas
- effective communication of new business ideas with the visual arts and other arts and marketing disciplines
- effective communication of new business ideas with the visual arts and other arts and marketing disciplines
Ability to create and analyze content in the field of multimedia and the gaming industry
Ability to create and analyze content in the field of multimedia and the gaming industry
- practical application of communication skills
Skill in collaborating with experts from various artistic and marketing fields on new business ideas.
Skill in collaborating with experts from various artistic and marketing fields on new business ideas.
- practical application of communication skills
Ability to apply theoretical knowledge to practical examples of significant companies and projects.
Ability to apply theoretical knowledge to practical examples of significant companies and projects.
teaching methods
Knowledge
Educational trip
Educational trip
Individual work of students
Individual work of students
Skills
Lecturing
Lecturing
Teamwork
Teamwork
assessment methods
Knowledge
Preparation of a presentation
Preparation of a presentation
Conversation
Conversation
Analysis of a presentation given by the student
Analysis of a presentation given by the student
Recommended literature
  • BEDNÁŘ, Pavel. Kreativní průmysly - příležitost pro novou ekonomiku. Praha, 2003. ISBN 978-80-7008-274-4.
  • CAVIES, E. Richard. Creative Industries. Harvard University, 2002. ISBN 9780674008083.
  • DAVIES, Rosamund. Introducing in Creative Industries. London, 2013. ISBN 1849205736.
  • Howkins, John. The creative economy : how people make money from ideas. London ; New York : Penguin Group, 2002. ISBN 978-0-14-028794-3.
  • SAINTILAN, P, SCHREIBER, D. Managing Organizations in the Creative Economy: Organizational Behaviour for the Cultural Sector. London, 2007. ISBN 978-1138184602.


Study plans that include the course
Faculty Study plan (Version) Category of Branch/Specialization Recommended year of study Recommended semester