Lecturer(s)
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Course content
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1. Introduction to bitmap image creation software 2. RGB, Lab, CMYK, grayscale, resolution, pixels 3. Formats, basic tools, enlargement, reduction 4. Retouching 5. Layers and channels, masks 6. Working with colours and colour adjustment 7. Working with text, typography 8. Effects 9. Combination of text and image 10. Working with photography 11. Working with backgrounds and layers 12. 3D lights and shadows 13. Creating post-production
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Learning activities and teaching methods
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- Participation in classes
- 25 hours per semester
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prerequisite |
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Knowledge |
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define the key concepts forming the theoretical basis for the development of the task justify the choice of technologies and materials used for the task describe the methods used in the development of the assignment analyse the current state of the problem evaluate the proposed options - select the optimal solution |
define the key concepts forming the theoretical basis for the development of the task justify the choice of technologies and materials used for the task describe the methods used in the development of the assignment analyse the current state of the problem evaluate the proposed options - select the optimal solution |
Skills |
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develop critical thinking work within the wider context of design work conceptualise a given topic place their work in the context of contemporary art technologically process the chosen (given) material |
develop critical thinking work within the wider context of design work conceptualise a given topic place their work in the context of contemporary art technologically process the chosen (given) material |
learning outcomes |
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Knowledge |
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define the basic key concepts forming the theoretical basis for the development of the task analyse the given problem describe the methods used to develop the problem set the objectives of the project propose a solution to the project |
define the basic key concepts forming the theoretical basis for the development of the task analyse the given problem describe the methods used to develop the problem set the objectives of the project propose a solution to the project |
Skills |
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to define the key concepts forming the theoretical basis for the development of the task. to justify the choice of technologies and materials used for the task. to describe the methods used in the development of the assignment to justify the choice of the visualisation method. to list the ethical issues involved in the solution. |
to define the key concepts forming the theoretical basis for the development of the task. to justify the choice of technologies and materials used for the task. to describe the methods used in the development of the assignment to justify the choice of the visualisation method. to list the ethical issues involved in the solution. |
teaching methods |
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Knowledge |
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Exercises on PC |
Exercises on PC |
Activities related to graphics and visual arts |
Activities related to graphics and visual arts |
Practice exercises |
Practice exercises |
Skills |
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Activities related to graphics and visual arts |
Activities related to graphics and visual arts |
Exercises on PC |
Exercises on PC |
Practice exercises |
Practice exercises |
assessment methods |
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Knowledge |
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Analysis of a work of art |
Analysis of a work of art |
Background research |
Background research |
Preparation of a presentation |
Preparation of a presentation |
Recommended literature
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Praktický Photoshop: naučte se jednoduché, ale efektivní techniky. Praha: Omega Publishing Group, 2019.
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CAPLIN, Steve. 100 % Photoshop. Brno : Computer Press, 2012. ISBN 9788025137086.
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FAULNKNER Andrew, CHAVEZ Conrad. Adobe Photoshop CC: Oficiální výukový kurz.. Computer Press. ISBN 9788025147412.
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Fraser, Bruce. Správa barev : průvodce profesionála v grafice a pre-pressu. Vyd. 1. Brno : Computer Press, 2003. ISBN 8072269437.
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KELBY, Scott. Tipy a triky pro Photoshop. Brno: Computer Press, 2018. ISBN 9788025149287.
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PELÁNEK, Radek. Želví grafika: exkurze do programování, geometrie a umění. Brno : Computer Press, 2018. ISBN 9788025149058.
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