Lecturer(s)
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Vyoralová Jana, MgA. Ph.D.
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Course content
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1. Introduction to UX and UI 2. UX design process 3. Target group, persona creation 4. Information architecture, wireframe 5. Software Figma 6. User interfaces 7. Trends in UI and web design 8. Web typography 9. Style guide 10. Landing page and newsletter 11. Responsive design 12. Designing your own website 13. Prototype preparation
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Learning activities and teaching methods
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- Participation in classes
- 26 hours per semester
- Home preparation for classes
- 26 hours per semester
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prerequisite |
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Knowledge |
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has an overview of the software used in graphic design can distinguish between the use of software for vector and bitmap graphics finds an original solution to support his own creation knows the basic principles of graphic design and can apply them in practice |
has an overview of the software used in graphic design can distinguish between the use of software for vector and bitmap graphics finds an original solution to support his own creation knows the basic principles of graphic design and can apply them in practice |
Skills |
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uses vector and bitmap software in common practice master design and typographic principles for further use in practice can export graphic data in various formats and further work with them |
uses vector and bitmap software in common practice master design and typographic principles for further use in practice can export graphic data in various formats and further work with them |
learning outcomes |
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Knowledge |
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describe and justify the methods used in the given issue define key terms in the UX design issue define the target group define trends in contemporary web design choose suitable software for creating prototypes |
describe and justify the methods used in the given issue define key terms in the UX design issue define the target group define trends in contemporary web design choose suitable software for creating prototypes |
Skills |
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use UX design methods in the given issue work with the target group work in prototyping software design your own landing page design your own website design a responsive website |
use UX design methods in the given issue work with the target group work in prototyping software design your own landing page design your own website design a responsive website |
teaching methods |
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Knowledge |
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Dialogic (Discussion, conversation, brainstorming) |
Dialogic (Discussion, conversation, brainstorming) |
Monologic (Exposition, lecture, briefing) |
Monologic (Exposition, lecture, briefing) |
Practice exercises |
Practice exercises |
Skills |
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Activities related to graphics and visual arts |
Activities related to graphics and visual arts |
Practice exercises |
Practice exercises |
assessment methods |
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Knowledge |
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Analysis of creative works (Music, visual arts, literature) |
Analysis of creative works (Music, visual arts, literature) |
Analysis of works made by the student (Technical products) |
Analysis of works made by the student (Technical products) |
Recommended literature
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ADAMÍKOVÁ, Anežka a Lukáš BoB MARVAN. ed. #zapixely: průvodce světem digitálního designu. Praha: Czechdesign, 2017. ISBN 978-80-906423-4-8.
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Donald A. Norman. Design pro každý den. Praha, 2010. ISBN 978-80-7363-314-1.
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Ellen Lupton. Design Is Storytelling. Cooper Hewitt, Smithsonian Design Museum. 2017.
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GILBERT, Regine M. Inclusive Design for a Digital World: Designing with Accessibility in Mind. Apress, 2019. ISBN 978-1484250150.
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Kleon Austin. Show Your Work!: 10 Ways To Share Your Creativity And Get Discovered. 2014.
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Krug, Steve. Don´t make me think!: a common sense approsach to web usability. 2nd ed. Berkeley: New Riders. 2006.
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NORMAN, Donald A. Design pro každý den. Praha: Dokořán. 2010.
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Regine Gilbert. Inclusive Design for a Digital World: Designing with Accessibility in Mind. 2017.
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ŘEZÁČ, Jan. Web ostrý jako břitva: návrh fungujícího webu pro webdesignery a zadavatele projektů. Brno House of Řezáč. 2016.
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