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Course title -
Course code KAGD/DPK1
Organizational form of instruction Lesson
Level of course Bachelor
Year of study not specified
Semester Winter
Number of ECTS credits 2
Language of instruction Czech
Status of course unspecified
Form of instruction Face-to-face
Work placements This is not an internship
Recommended optional programme components None
Lecturer(s)
  • Vyoralová Jana, MgA. Ph.D.
Course content
Introduction to digital media issues Familiarization with available tools Creative form of presentations Forms of personal presentation Self-presentation in the form of a portfolio - consultation and creation Unconventional use of Adobe Photoshop Basics of Adobe After Effects Basic animation techniques Principles of Motion design Basic font animation Animated logo manual Introducing Figma software and how to use it Individual consultation and recommendation of a digital presentation for BP

Learning activities and teaching methods
  • Participation in classes - 26 hours per semester
  • Home preparation for classes - 26 hours per semester
prerequisite
Knowledge
The student finds an original solution to support his own creation Basic principles of graphic design and the ability to use them in practice.
The student finds an original solution to support his own creation Basic principles of graphic design and the ability to use them in practice.
can define the issue in the given area he orients himself in typography
can define the issue in the given area he orients himself in typography
Skills
Use of vector and bitmap software in everyday practice. Mastering design and typographic principles for further use in practice. Control of graphics software, bitmap and vector. Export data in required formats.
Use of vector and bitmap software in everyday practice. Mastering design and typographic principles for further use in practice. Control of graphics software, bitmap and vector. Export data in required formats.
learning outcomes
Knowledge
describe and justify methods of using software in the given issue choose the appropriate software for the given task describe the process of creating the assigned task define key terms in Adobe After Effects define parameters for creating short videos and animations
describe and justify methods of using software in the given issue choose the appropriate software for the given task describe the process of creating the assigned task define key terms in Adobe After Effects define parameters for creating short videos and animations
Skills
use knowledge of the Adobe After Effects program use the knowledge to export videos design a short presentation video design a short video for social networks use charged knowledge to support the creation of an original presentation in other projects
use knowledge of the Adobe After Effects program use the knowledge to export videos design a short presentation video design a short video for social networks use charged knowledge to support the creation of an original presentation in other projects
create basic animations create an animated logo manual creates creative presentations using any software
create basic animations create an animated logo manual creates creative presentations using any software
teaching methods
Knowledge
Analysis of a work of art
Analysis of a work of art
Activities related to graphics and visual arts
Activities related to graphics and visual arts
Individual work of students
Individual work of students
Skills
Activities related to graphics and visual arts
Activities related to graphics and visual arts
Dialogic (Discussion, conversation, brainstorming)
Dialogic (Discussion, conversation, brainstorming)
assessment methods
Knowledge
Analysis of the student's performance
Analysis of the student's performance
Analysis of creative works (Music, visual arts, literature)
Analysis of creative works (Music, visual arts, literature)
Analysis of works made by the student (Technical products)
Analysis of works made by the student (Technical products)
Recommended literature
  • ADAMÍKOVÁ, Anežka a Lukáš BoB MARVAN. ed. #zapixely: průvodce světem digitálního designu. Praha: Czechdesign, 2017. ISBN 978-80-906423-4-8.
  • Donald A. Norman. Design pro každý den. Praha, 2010. ISBN 978-80-7363-314-1.
  • Ellen Lupton. Design Is Storytelling. Cooper Hewitt, Smithsonian Design Museum. 2017.
  • GILBERT, Regine M. Inclusive Design for a Digital World: Designing with Accessibility in Mind. Apress, 2019. ISBN 978-1484250150.
  • Kleon Austin. Show Your Work!: 10 Ways To Share Your Creativity And Get Discovered. 2014.
  • Regine Gilbert. Inclusive Design for a Digital World: Designing with Accessibility in Mind. 2017.


Study plans that include the course
Faculty Study plan (Version) Category of Branch/Specialization Recommended year of study Recommended semester