Lecturer(s)
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Noga Pavel, prof. Mgr. A. ArtD.
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Course content
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- Own portfolio - Selection of a supervisor and preparation of the Master's thesis assignment - Continuously work on their original projects and special assignments that stimulate creative thinking
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Learning activities and teaching methods
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- Participation in classes
- 48 hours per semester
- Home preparation for classes
- 48 hours per semester
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prerequisite |
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Knowledge |
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Ability to develop and deepen knowledge of the field, to fulfill the process of individual, creative approach to the topic through graphic realizations. Demonstrate professional competence in the way of thinking, in perceiving the field through. |
Ability to develop and deepen knowledge of the field, to fulfill the process of individual, creative approach to the topic through graphic realizations. Demonstrate professional competence in the way of thinking, in perceiving the field through. |
Skills |
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Professional knowledge of graphic programs. Ability to creatively apply GD principles in solving tasks. Knowledge of post-production of shadow media. Ability to communicate in team execution of assignments. |
Professional knowledge of graphic programs. Ability to creatively apply GD principles in solving tasks. Knowledge of post-production of shadow media. Ability to communicate in team execution of assignments. |
learning outcomes |
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Knowledge |
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- can think in interdisciplinary contexts - can defend their own creative solutions - can select and describe a technological process suitable for the realisation of a design project - can draw up a budget for a project, including its implementation phase - can explain to a technologist in a print shop or, for example, a digital media programmer, what and how to redesign |
- can think in interdisciplinary contexts - can defend their own creative solutions - can select and describe a technological process suitable for the realisation of a design project - can draw up a budget for a project, including its implementation phase - can explain to a technologist in a print shop or, for example, a digital media programmer, what and how to redesign |
Skills |
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independently proposes a complex creative solution to a design commission design a complex creative solution for a design commission in collaboration in a creative team is proficient in the software necessary for design activities in the field of graphic design applies interdisciplinary knowledge in the implementation of design commissions master the art of presenting own design solutions |
independently proposes a complex creative solution to a design commission design a complex creative solution for a design commission in collaboration in a creative team is proficient in the software necessary for design activities in the field of graphic design applies interdisciplinary knowledge in the implementation of design commissions master the art of presenting own design solutions |
teaching methods |
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Knowledge |
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Educational trip |
Educational trip |
Experience (self-experience) |
Experience (self-experience) |
Text analysis |
Text analysis |
Monologic (Exposition, lecture, briefing) |
Monologic (Exposition, lecture, briefing) |
Analysis of a presentation |
Analysis of a presentation |
Skills |
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Analysis of a presentation |
Analysis of a presentation |
Activities related to graphics and visual arts |
Activities related to graphics and visual arts |
Individual work of students |
Individual work of students |
Practice exercises |
Practice exercises |
Experience (self-experience) |
Experience (self-experience) |
assessment methods |
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Knowledge |
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Analysis of the student's performance |
Analysis of the student's performance |
Grade (Using a grade system) |
Grade (Using a grade system) |
Recommended literature
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designum. Bratislava. ISSN 1335-034x.
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Font. Praha. ISSN 1211-4049.
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Slanted. Karlsruhe. ISSN 1867-6510.
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Bosák Petr, Jansa Robert a kolektiv. Proto. Grafický design a současné umění.. Praha, 2013. ISBN 978-80-87259-22-1.
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Davis Meredith. Graphic Design Theory. Londýn: Thames & Hudson, 2012. ISBN 978-0-500-29049-1.
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Müller Jens, Wiedemann Julius. Graphic design. Vol. 2 1960-today. Köln: Taschen, 2018. ISBN 978-3-8365-7037-4.
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Noga Pavel. Od designu k designu. Brno: Masarykova univerzita, 2019. ISBN 978-80-210-9273-0.
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