Course: Game Design 2

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Course title Game Design 2
Course code KAGA/XGAM2
Organizational form of instruction Practical studio classes
Level of course Master
Year of study not specified
Semester Summer
Number of ECTS credits 10
Language of instruction English
Status of course unspecified
Form of instruction Face-to-face
Work placements This is not an internship
Recommended optional programme components None
Course availability The course is available to visiting students
Lecturer(s)
  • Novák Pavel, MgA.
Course content
- Students are responsible for their own further development and work independently - Confrontation of graphic design tools with current trends and technologies - Complete realization of a task including its defense and presentation - The course is perceived as a dialogue between the student and the teacher - The focus is on independence and own initiative when searching for solutions - The lecturer is merely an observer providing feedback and establishing an individual development plan

Learning activities and teaching methods
Dialogic (Discussion, conversation, brainstorming), Activities related to graphics and visual arts
  • Home preparation for classes - 450 hours per semester
prerequisite
Knowledge
Proficient level of work with graphic programs and knowledge from the previous courses. The student is able to present their work orally and in writing. The student is albe to use current findings and available tools for own innovative solutions. The ability of self-reflection and work with resources (time, skills, material and technologies), high motivation.
Proficient level of work with graphic programs and knowledge from the previous courses. The student is able to present their work orally and in writing. The student is albe to use current findings and available tools for own innovative solutions. The ability of self-reflection and work with resources (time, skills, material and technologies), high motivation.
learning outcomes
The student is able to identify and further develop his/her own strengths. With every project, students are able to deepen their visual and designer skills and effectively manage projects including the final result presentation. Students are able to critically reflect and establish further development objectives.
The student is able to identify and further develop his/her own strengths. With every project, students are able to deepen their visual and designer skills and effectively manage projects including the final result presentation. Students are able to critically reflect and establish further development objectives.
Game Funding
Game Funding
Work in a team
Work in a team
Creating a video game concept
Creating a video game concept
Skills
Work in a game development program
Work in a game development program
Modifying game templates
Modifying game templates
Creating a playable demo
Creating a playable demo
Presentation of own work
Presentation of own work
teaching methods
Knowledge
Dialogic (Discussion, conversation, brainstorming)
Dialogic (Discussion, conversation, brainstorming)
Activities related to graphics and visual arts
Activities related to graphics and visual arts
assessment methods
Analysis of creative works (Music, visual arts, literature)
Analysis of the student's performance
Analysis of creative works (Music, visual arts, literature)
Analysis of the student's performance
Recommended literature
  • Jan JIRKOVSKÝ a kolektiv. Game industry: vývoj počítačových her a kapitoly z herního průmyslu. Praha, 2011. ISBN 978-80-904387-1-2.
  • Jason Schreier. Krev, pot a pixely. 2019. ISBN 978-807577824.
  • Jesse Schell. The Art of Game Design: The Book of Lenses. 2019. ISBN 978-1138632059.


Study plans that include the course
Faculty Study plan (Version) Category of Branch/Specialization Recommended year of study Recommended semester