Lecturer(s)
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Course content
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- Teaching is focused on technological solutions for both individual and joint projects. Students define their assignments together with the teacher. - The student gets acquainted with the development of games in game engines and acquires prototyping skills. - The content of the course will be placed on the functional solution of the task for the presentation and defense of the whole project.
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Learning activities and teaching methods
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Exercises on PC
- Home preparation for classes
- 80 hours per semester
- Participation in classes
- 40 hours per semester
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prerequisite |
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Knowledge |
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Independent active work on the selected project. Ability to analyze and solve cross-specialisation issues. Ability to work in 3D editors or create your own 2D illustration. |
Independent active work on the selected project. Ability to analyze and solve cross-specialisation issues. Ability to work in 3D editors or create your own 2D illustration. |
learning outcomes |
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The student is able to implement their designs into a prototype / interactive form, so as to verify the real behavior of the proposed game mechanics. |
The student is able to implement their designs into a prototype / interactive form, so as to verify the real behavior of the proposed game mechanics. |
Czech game studios and personalities |
Czech game studios and personalities |
The functioning of Czech game studios |
The functioning of Czech game studios |
Making a game and its pitfalls from a game developer's point of view |
Making a game and its pitfalls from a game developer's point of view |
Recruitment process in Czech game studios |
Recruitment process in Czech game studios |
Independent game creation |
Independent game creation |
Skills |
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Listening and communication |
Listening and communication |
Critical thinking and questioning |
Critical thinking and questioning |
Using knowledge to inform own work |
Using knowledge to inform own work |
Using knowledge to set up processes correctly |
Using knowledge to set up processes correctly |
Using knowledge to apply in the game studio |
Using knowledge to apply in the game studio |
teaching methods |
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Knowledge |
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Exercises on PC |
Exercises on PC |
assessment methods |
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Analysis of seminar paper |
Analysis of seminar paper |
Analysis of works made by the student (Technical products) |
Analysis of works made by the student (Technical products) |
Recommended literature
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Výkové kurzy pro unity.
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Výuka pro 3D editor blender.
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Výuka pro 3D editor blender.
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