Lecturer(s)
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Course content
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- Teaching is focused on the gradual development of story prototypes, the assignment of which students define together with the teacher - Ideas and assignments are based on current trends in story games, as pop culture as a whole - Teaching focuses on solving both the theoretical basis and their subsequent implementation in practice within team tasks - The teacher tries to moderate the discussion between students and outline possible perspectives on individual issues - Narrative functions of video game design are also framed with respect to other disciplines that are key to game development
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Learning activities and teaching methods
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- Home preparation for classes
- 30 hours per semester
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learning outcomes |
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Knowledge |
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The student is acquainted with the basic theories of narrative creation as well as with technical terms. They try to formulate and cheat their ideas in a group on their own skin, as well as discuss their advantages and disadvantages with colleagues. He has basic knowledge for the preparation of development documents. |
The student is acquainted with the basic theories of narrative creation as well as with technical terms. They try to formulate and cheat their ideas in a group on their own skin, as well as discuss their advantages and disadvantages with colleagues. He has basic knowledge for the preparation of development documents. |
Three-act structure theory |
Three-act structure theory |
Theory of Narrative Metagenres |
Theory of Narrative Metagenres |
Character Theory |
Character Theory |
Explain the difference between development documents |
Explain the difference between development documents |
Theory of proper stylistics for audiovisual script creation |
Theory of proper stylistics for audiovisual script creation |
Skills |
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Ability to create a theme, tagline and logline for a narrative video game |
Ability to create a theme, tagline and logline for a narrative video game |
Skill to analyze potential weaknesses of narrative proposals |
Skill to analyze potential weaknesses of narrative proposals |
Create constructive feedback |
Create constructive feedback |
Write dialogue according to the industry standard of screenwriting |
Write dialogue according to the industry standard of screenwriting |
Think big and be part of a creative team |
Think big and be part of a creative team |
Recommended literature
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Evan Skolnick. Video Game Storytelling. 2014. ISBN 0385345828.
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