Course: Narrative practices in GA

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Course title Narrative practices in GA
Course code KAGA/MD8NP
Organizational form of instruction Seminary
Level of course Master
Year of study not specified
Semester Summer
Number of ECTS credits 2
Language of instruction Czech
Status of course unspecified
Form of instruction Face-to-face
Work placements This is not an internship
Recommended optional programme components None
Lecturer(s)
Course content
- Teaching is focused on the gradual development of story prototypes, the assignment of which students define together with the teacher - Ideas and assignments are based on current trends in story games, as pop culture as a whole - Teaching focuses on solving both the theoretical basis and their subsequent implementation in practice within team tasks - The teacher tries to moderate the discussion between students and outline possible perspectives on individual issues - Narrative functions of video game design are also framed with respect to other disciplines that are key to game development

Learning activities and teaching methods
  • Home preparation for classes - 30 hours per semester
learning outcomes
Knowledge
The student is acquainted with the basic theories of narrative creation as well as with technical terms. They try to formulate and cheat their ideas in a group on their own skin, as well as discuss their advantages and disadvantages with colleagues. He has basic knowledge for the preparation of development documents.
The student is acquainted with the basic theories of narrative creation as well as with technical terms. They try to formulate and cheat their ideas in a group on their own skin, as well as discuss their advantages and disadvantages with colleagues. He has basic knowledge for the preparation of development documents.
Three-act structure theory
Three-act structure theory
Theory of Narrative Metagenres
Theory of Narrative Metagenres
Character Theory
Character Theory
Explain the difference between development documents
Explain the difference between development documents
Theory of proper stylistics for audiovisual script creation
Theory of proper stylistics for audiovisual script creation
Skills
Ability to create a theme, tagline and logline for a narrative video game
Ability to create a theme, tagline and logline for a narrative video game
Skill to analyze potential weaknesses of narrative proposals
Skill to analyze potential weaknesses of narrative proposals
Create constructive feedback
Create constructive feedback
Write dialogue according to the industry standard of screenwriting
Write dialogue according to the industry standard of screenwriting
Think big and be part of a creative team
Think big and be part of a creative team
Recommended literature
  • Evan Skolnick. Video Game Storytelling. 2014. ISBN 0385345828.


Study plans that include the course
Faculty Study plan (Version) Category of Branch/Specialization Recommended year of study Recommended semester