Course: Current Trends in GA 7

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Course title Current Trends in GA 7
Course code KAGA/MD7SG
Organizational form of instruction Lecture
Level of course Master
Year of study not specified
Semester Winter
Number of ECTS credits 2
Language of instruction Czech
Status of course unspecified
Form of instruction Face-to-face
Work placements This is not an internship
Recommended optional programme components None
Lecturer(s)
Course content
- Research on trends in electronic publishing in individual industries and fields - Emphasis is placed on the student's independent work in the search and study of resources and their subsequent processing - Try technology such as Virtual or Augmented Reality.

Learning activities and teaching methods
Analysis of a work of art
  • Home preparation for classes - 40 hours per semester
  • Participation in classes - 20 hours per semester
prerequisite
Knowledge
At least intermediate user knowledge of the Internet. Basic knowledge of computer technology
At least intermediate user knowledge of the Internet. Basic knowledge of computer technology
learning outcomes
The student will learn to perceive current trends in the world of the gaming industry. Gain an overview of innovations and the ability to think in the context of technology. He is able to apply the knowledge to his own work.
The student will learn to perceive current trends in the world of the gaming industry. Gain an overview of innovations and the ability to think in the context of technology. He is able to apply the knowledge to his own work.
Describe the creation process in the game engine
Describe the creation process in the game engine
Define what game prototyping is
Define what game prototyping is
Explain how the rendering of game applications works
Explain how the rendering of game applications works
Explain the basic concepts of a programming language
Explain the basic concepts of a programming language
The process of preparing an executable application
The process of preparing an executable application
Skills
Analyze the technical problems of the project
Analyze the technical problems of the project
Choose the right game engine and tools
Choose the right game engine and tools
Create a custom prototype in the game engine
Create a custom prototype in the game engine
Design the implementation and modification of the project
Design the implementation and modification of the project
Present the prototype
Present the prototype
teaching methods
Knowledge
Analysis of a work of art
Analysis of a work of art
assessment methods
Analysis of seminar paper
Analysis of seminar paper
Recommended literature
  • Adam Kramarzewski, Ennio De Nucci. Practical Game Design. ISBN 978-1-78712-179-9.
  • Names: Bycer, Joshua. 20 Essential Games to Study. ISBN 781138341456.


Study plans that include the course
Faculty Study plan (Version) Category of Branch/Specialization Recommended year of study Recommended semester