Lecturer(s)
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Course content
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- Research on trends in electronic publishing in individual industries and fields - Emphasis is placed on the student's independent work in the search and study of resources and their subsequent processing - Try technology such as Virtual or Augmented Reality.
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Learning activities and teaching methods
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Analysis of a work of art
- Home preparation for classes
- 40 hours per semester
- Participation in classes
- 20 hours per semester
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prerequisite |
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Knowledge |
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At least intermediate user knowledge of the Internet. Basic knowledge of computer technology |
At least intermediate user knowledge of the Internet. Basic knowledge of computer technology |
learning outcomes |
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The student will learn to perceive current trends in the world of the gaming industry. Gain an overview of innovations and the ability to think in the context of technology. He is able to apply the knowledge to his own work. |
The student will learn to perceive current trends in the world of the gaming industry. Gain an overview of innovations and the ability to think in the context of technology. He is able to apply the knowledge to his own work. |
Describe the creation process in the game engine |
Describe the creation process in the game engine |
Define what game prototyping is |
Define what game prototyping is |
Explain how the rendering of game applications works |
Explain how the rendering of game applications works |
Explain the basic concepts of a programming language |
Explain the basic concepts of a programming language |
The process of preparing an executable application |
The process of preparing an executable application |
Skills |
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Analyze the technical problems of the project |
Analyze the technical problems of the project |
Choose the right game engine and tools |
Choose the right game engine and tools |
Create a custom prototype in the game engine |
Create a custom prototype in the game engine |
Design the implementation and modification of the project |
Design the implementation and modification of the project |
Present the prototype |
Present the prototype |
teaching methods |
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Knowledge |
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Analysis of a work of art |
Analysis of a work of art |
assessment methods |
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Analysis of seminar paper |
Analysis of seminar paper |
Recommended literature
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Adam Kramarzewski, Ennio De Nucci. Practical Game Design. ISBN 978-1-78712-179-9.
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Names: Bycer, Joshua. 20 Essential Games to Study. ISBN 781138341456.
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