Lecturer(s)
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Course content
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1. Introductory lesson, studio assignment, thesis. 2. Brainstorming, moodboard over the topic. 3. Brainstorming, moodboard over the topic. 4. Consultation on the topic in progress. 5. Consultation on the topic in progress. 6. Consultation on the topic in progress. 8. Consultation on a topic in progress. 7. Consultation on a topic in progress. 9. Consultation on a topic in progress. 10. Consultation on a topic in progress. 11. Consultation on a topic in progress. 12. Finalisation of prototypes, last consultation. 13. Evaluation of the assignment, final presentation. Translated with DeepL.com (free version)
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Learning activities and teaching methods
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- Term paper
- 335 hours per semester
- Participation in classes
- 40 hours per semester
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prerequisite |
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Knowledge |
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Proficient level of work with graphic programs and knowledge from the previous courses. The student is able to present their work orally and in writing. The student is albe to use current findings and available tools for own innovative solutions. The ability of self-reflection and work with resources (time, skills, material and technologies), high motivation. |
Proficient level of work with graphic programs and knowledge from the previous courses. The student is able to present their work orally and in writing. The student is albe to use current findings and available tools for own innovative solutions. The ability of self-reflection and work with resources (time, skills, material and technologies), high motivation. |
learning outcomes |
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The student is able to identify and further develop his/her own strengths. With every project, students are able to deepen their visual and designer skills and effectively manage projects including the final result presentation. Students are able to critically reflect and establish further development objectives. |
The student is able to identify and further develop his/her own strengths. With every project, students are able to deepen their visual and designer skills and effectively manage projects including the final result presentation. Students are able to critically reflect and establish further development objectives. |
Self-presentation |
Self-presentation |
Self-promo |
Self-promo |
Social networks and creating an online portfolio |
Social networks and creating an online portfolio |
Creating a CV |
Creating a CV |
Applying for a job in the gaming industry |
Applying for a job in the gaming industry |
Skills |
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Implementation and research on the issue |
Implementation and research on the issue |
Problem analysis |
Problem analysis |
Set project goals |
Set project goals |
Propose a solution for the project |
Propose a solution for the project |
Presentation of the final design |
Presentation of the final design |
teaching methods |
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Knowledge |
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Dialogic (Discussion, conversation, brainstorming) |
Dialogic (Discussion, conversation, brainstorming) |
Activities related to graphics and visual arts |
Activities related to graphics and visual arts |
Individual work of students |
Individual work of students |
Self-reflection |
Self-reflection |
Skills |
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Dialogic (Discussion, conversation, brainstorming) |
Dialogic (Discussion, conversation, brainstorming) |
Activities related to graphics and visual arts |
Activities related to graphics and visual arts |
Individual work of students |
Individual work of students |
Self-reflection |
Self-reflection |
assessment methods |
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Knowledge |
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Analysis of creative works (Music, visual arts, literature) |
Analysis of creative works (Music, visual arts, literature) |
Analysis of the student's performance |
Analysis of the student's performance |
Recommended literature
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