Lecturer(s)
|
-
Novák Pavel, MgA.
-
Mores Petr, Mgr.
|
Course content
|
- the course is aimed at developing students' ability to creatively handle a wide variety of animation assignments ranging from UX animation and motion graphics to physical animation of game objects and character animation - teaching focuses on enabling students to see the theoretical underpinnings and principles behind specific practices, so that they are able to creatively adapt and vary specific practices - students try out all the principles themselves and then discuss the results among themselves and with the teacher - the course will include a number of examples of problems to be solved from real game development
|
Learning activities and teaching methods
|
- Home preparation for classes
- 10 hours per semester
- Participation in classes
- 15 hours per semester
|
prerequisite |
---|
Knowledge |
---|
A high level of work with graphic programs and the capitalization of knowledge from previous studies of art and theoretical subjects is taken for granted, as is the ability to present one's own work in oral and written form. The student is able to use current knowledge and contemporary means to design innovative solutions. Ability to self-reflect during the project work, ability to work with resources (time, skills, materials and technology), high motivation. |
A high level of work with graphic programs and the capitalization of knowledge from previous studies of art and theoretical subjects is taken for granted, as is the ability to present one's own work in oral and written form. The student is able to use current knowledge and contemporary means to design innovative solutions. Ability to self-reflect during the project work, ability to work with resources (time, skills, materials and technology), high motivation. |
learning outcomes |
---|
Principles of animation without attachment to live characters |
Principles of animation without attachment to live characters |
Principles of Human Character Animation |
Principles of Human Character Animation |
Principles of animal character animation |
Principles of animal character animation |
Animation of human movements |
Animation of human movements |
Acting in animation |
Acting in animation |
Skills |
---|
Animation of an inanimate object |
Animation of an inanimate object |
UI animation |
UI animation |
Animation Physics |
Animation Physics |
Basic human character animation |
Basic human character animation |
Basic animal animation |
Basic animal animation |
teaching methods |
---|
Knowledge |
---|
Dialogic (Discussion, conversation, brainstorming) |
Dialogic (Discussion, conversation, brainstorming) |
Activities related to graphics and visual arts |
Activities related to graphics and visual arts |
assessment methods |
---|
Analysis of the student's performance |
Analysis of the student's performance |
Analysis of creative works (Music, visual arts, literature) |
Analysis of creative works (Music, visual arts, literature) |
Recommended literature
|
-
Richard Williams. Animator's Survival Kit. ISBN 9780571238330.
|