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Course title -
Course code KAGA/ANIM4
Organizational form of instruction Lesson
Level of course Master
Year of study not specified
Semester Summer
Number of ECTS credits 1
Language of instruction Czech
Status of course unspecified
Form of instruction Face-to-face
Work placements This is not an internship
Recommended optional programme components None
Lecturer(s)
  • Novák Pavel, MgA.
  • Mores Petr, Mgr.
Course content
- the course is aimed at developing students' ability to creatively handle a wide variety of animation assignments ranging from UX animation and motion graphics to physical animation of game objects and character animation - teaching focuses on enabling students to see the theoretical underpinnings and principles behind specific practices, so that they are able to creatively adapt and vary specific practices - students try out all the principles themselves and then discuss the results among themselves and with the teacher - the course will include a number of examples of problems to be solved from real game development

Learning activities and teaching methods
  • Home preparation for classes - 10 hours per semester
  • Participation in classes - 15 hours per semester
prerequisite
Knowledge
A high level of work with graphic programs and the capitalization of knowledge from previous studies of art and theoretical subjects is taken for granted, as is the ability to present one's own work in oral and written form. The student is able to use current knowledge and contemporary means to design innovative solutions. Ability to self-reflect during the project work, ability to work with resources (time, skills, materials and technology), high motivation.
A high level of work with graphic programs and the capitalization of knowledge from previous studies of art and theoretical subjects is taken for granted, as is the ability to present one's own work in oral and written form. The student is able to use current knowledge and contemporary means to design innovative solutions. Ability to self-reflect during the project work, ability to work with resources (time, skills, materials and technology), high motivation.
learning outcomes
Principles of animation without attachment to live characters
Principles of animation without attachment to live characters
Principles of Human Character Animation
Principles of Human Character Animation
Principles of animal character animation
Principles of animal character animation
Animation of human movements
Animation of human movements
Acting in animation
Acting in animation
Skills
Animation of an inanimate object
Animation of an inanimate object
UI animation
UI animation
Animation Physics
Animation Physics
Basic human character animation
Basic human character animation
Basic animal animation
Basic animal animation
teaching methods
Knowledge
Dialogic (Discussion, conversation, brainstorming)
Dialogic (Discussion, conversation, brainstorming)
Activities related to graphics and visual arts
Activities related to graphics and visual arts
assessment methods
Analysis of the student's performance
Analysis of the student's performance
Analysis of creative works (Music, visual arts, literature)
Analysis of creative works (Music, visual arts, literature)
Recommended literature
  • Richard Williams. Animator's Survival Kit. ISBN 9780571238330.


Study plans that include the course
Faculty Study plan (Version) Category of Branch/Specialization Recommended year of study Recommended semester