Course: Creative software2

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Course title Creative software2
Course code KADD/MD2SW
Organizational form of instruction Lesson
Level of course Bachelor
Year of study not specified
Semester Summer
Number of ECTS credits 1
Language of instruction Czech
Status of course unspecified
Form of instruction Face-to-face
Work placements This is not an internship
Recommended optional programme components None
Lecturer(s)
Course content
- Curve graphics - Bitmap graphics - Creating layouts and publications

Learning activities and teaching methods
Exercises on PC, Practice exercises, E-learning
  • Participation in classes - 22 hours per semester
  • Home preparation for classes - 40 hours per semester
prerequisite
Knowledge
Basic computer skills
Basic computer skills
learning outcomes
The student will be able to choose the most appropriate tool and create the required output according to the assignment to meet the technological requirements for the final production of the work. After mastering the basic output requirements for each tool, each student will continue at his/her own pace in the individual development of skills in the selected software.
The student will be able to choose the most appropriate tool and create the required output according to the assignment to meet the technological requirements for the final production of the work. After mastering the basic output requirements for each tool, each student will continue at his/her own pace in the individual development of skills in the selected software.
detailed knowledge of the possibilities of creative software tools
detailed knowledge of the possibilities of creative software tools
more detailed knowledge of curve editor options and functions
more detailed knowledge of curve editor options and functions
more detailed knowledge of the capabilities and functions of a bitmap editor
more detailed knowledge of the capabilities and functions of a bitmap editor
more detailed knowledge of the capabilities and functions of a 3D editor
more detailed knowledge of the capabilities and functions of a 3D editor
a more detailed knowledge of the capabilities and functions of the tool of the student's individual choice
a more detailed knowledge of the capabilities and functions of the tool of the student's individual choice
Skills
knows how to choose the most appropriate instrument/combination of instruments
knows how to choose the most appropriate instrument/combination of instruments
knows how to operate a curve editor and create technically appropriate output
knows how to operate a curve editor and create technically appropriate output
knows how to operate a bitmap editor and produce technically appropriate output
knows how to operate a bitmap editor and produce technically appropriate output
knows how to operate a 3D editor and produce technically appropriate output
knows how to operate a 3D editor and produce technically appropriate output
knows how to operate a selected software tool and produce technically appropriate output
knows how to operate a selected software tool and produce technically appropriate output
teaching methods
Knowledge
E-learning
E-learning
Practice exercises
Practice exercises
Exercises on PC
Exercises on PC
assessment methods
Preparation of a presentation
Preparation of a presentation
Recommended literature
  • Gordon Fisher. Blender 3D Basics. ISBN 1849516901.


Study plans that include the course
Faculty Study plan (Version) Category of Branch/Specialization Recommended year of study Recommended semester