Course: Digital Design Studio Work 8

« Back
Course title Digital Design Studio Work 8
Course code KADD/AT8
Organizational form of instruction Practical studio classes
Level of course Master
Year of study not specified
Semester Summer
Number of ECTS credits 4
Language of instruction Czech
Status of course unspecified
Form of instruction Face-to-face
Work placements This is not an internship
Recommended optional programme components None
Lecturer(s)
  • Stránský Bohuslav, MgA. Ph.D.
Course content
1. Introductory lesson, studio assignment, course requirements 2. Presentation of research, analysis of the problem under study 3.-11. Consultation on the topic 12. Consultation on the presentation of outputs 13. Presentation of outputs and their evaluation After the analysis of the problem, the student sets goals and proposes possible solutions taking into account all aspects of the task in the broadest context, is able to confront the basic assumptions and means of digital design with current trends and technologies. It is able to achieve a high degree of complexity and complexity of the assignment, taking into account all aspects related to the given issue.

Learning activities and teaching methods
Dialogic (Discussion, conversation, brainstorming), Activities related to graphics and visual arts, Teamwork
  • Participation in classes - 52 hours per semester
  • Term paper - 48 hours per semester
prerequisite
Knowledge
Proficient level of work with graphic programs and knowledge from the previous courses. The student is able to present their work orally and in writing. The student is albe to use current findings and available tools for own innovative solutions. Ability of self-reflection and work with resources (time, skills, material and technologies), high motivation.
Proficient level of work with graphic programs and knowledge from the previous courses. The student is able to present their work orally and in writing. The student is albe to use current findings and available tools for own innovative solutions. Ability of self-reflection and work with resources (time, skills, material and technologies), high motivation.
learning outcomes
The student is able to identify and further develop his/her own strengths. With every project, students are able to deepen their visual and designer skills and effectively manage projects including the final result presentation. Students are able to critically reflect and establish further development objectives.
The student is able to identify and further develop his/her own strengths. With every project, students are able to deepen their visual and designer skills and effectively manage projects including the final result presentation. Students are able to critically reflect and establish further development objectives.
komunikační design
thoroughly understands the principles of visual communication
thoroughly understands the principles of visual communication
komunikační design
UI/UX design
UI/UX design
understands in detail the rules of layout/visual system development
understands in detail the rules of layout/visual system development
understands the issues of UI/UX design
understands the issues of UI/UX design
infografika
infografika
typografie
has an overview of what is happening in contemporary graphic and digital design
typografie
has an overview of what is happening in contemporary graphic and digital design
kreativní SW nástroje
knows different techniques and approaches within the design process
knows different techniques and approaches within the design process
kreativní SW nástroje
Skills
be able to conduct research on a given issue, analyse information, identify the problem
rešerše / výzkum dané problematiky
be able to conduct research on a given issue, analyse information, identify the problem
rešerše / výzkum dané problematiky
analýza problému
analýza problému
knows how to define project goals / design challenge
knows how to define project goals / design challenge
definice cíle projektu
definice cíle projektu
find and design appropriate solutions using creative software tools
find and design appropriate solutions using creative software tools
navrhování řešení
can identify negatives and positives, provide feedback
can identify negatives and positives, provide feedback
navrhování řešení
prezentace výsledného návrhu
can convincingly present and defend the resulting proposal
can convincingly present and defend the resulting proposal
prezentace výsledného návrhu
teaching methods
Knowledge
Dialogic (Discussion, conversation, brainstorming)
Dialogic (Discussion, conversation, brainstorming)
Teamwork
Teamwork
Activities related to graphics and visual arts
Activities related to graphics and visual arts
assessment methods
Analysis of creative works (Music, visual arts, literature)
Analysis of creative works (Music, visual arts, literature)
Analysis of the student's performance
Analysis of the student's performance
Recommended literature
  • GOTHELF, Jeff. Lean UX: Applying Lean Principles to Improve User Experience. ISBN 1449311652.
  • HARTSON, Rex. The UX Book: Process and Guidelines for Ensuring a Quality User Experience. ISBN 0123852412.
  • Meggs, P. B. A History of Graphic Design. New York, 1998.
  • MELISSINOS, Chris a O'ROURKE, Patrick. The Art of Video Games: From Pac-Man to Mass Effect. ISBN 159962110X.
  • RAWSTHORN, Alice. Zdravím, světe: jak design vstupuje do života. ISBN 9788074732263.
  • ROBERTS, Caroline. Graphic Design Visionaries. ISBN 1780674848.
  • ROSENAU, M.D. Řízení projektů. Brno, 2007. ISBN 978-80-251-1506-0.
  • SAFFER, Dan. Microinteractions: Designing with Details. ISBN 1491945923.


Study plans that include the course
Faculty Study plan (Version) Category of Branch/Specialization Recommended year of study Recommended semester