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Course title -
Course code KADD/AT5
Organizational form of instruction Practical studio classes
Level of course Bachelor
Year of study not specified
Semester Winter
Number of ECTS credits 4
Language of instruction Czech
Status of course unspecified
Form of instruction Face-to-face
Work placements This is not an internship
Recommended optional programme components None
Lecturer(s)
  • Stránský Bohuslav, MgA. Ph.D.
Course content
1. Introductory lesson, studio assignment, course requirements 2. Presentation of research, analysis of the problem under study 3.-11. Consultation on the topic 12. Consultation on the presentation of outputs 13. Presentation of outputs and their evaluation Deepening of the knowledge and skills acquired in previous studies on larger, more complex tasks - mastering the issues of creating and designing electronic applications and mastering other working procedures, such as modelling user behaviour, etc.

Learning activities and teaching methods
Dialogic (Discussion, conversation, brainstorming), Activities related to graphics and visual arts, Practice exercises, Experience (self-experience), Individual work of students
  • Participation in classes - 52 hours per semester
  • Term paper - 48 hours per semester
prerequisite
Knowledge
Knowledge of the previous courses. The student implements and experiments with basic art tools aiming to find innovative solutions. Proficient level of work with graphic programs. Ability to think critically and independently.
Knowledge of the previous courses. The student implements and experiments with basic art tools aiming to find innovative solutions. Proficient level of work with graphic programs. Ability to think critically and independently.
learning outcomes
The student has deeper knowledge of his/her own visual and designer skills and is able to identify and further develop own strengths. The student is able to independently create author solutions, from the problem analysis to own proposal in the form of presentation, model or prototype.
The student has deeper knowledge of his/her own visual and designer skills and is able to identify and further develop own strengths. The student is able to independently create author solutions, from the problem analysis to own proposal in the form of presentation, model or prototype.
knows the basic principles of visual communication
knows the basic principles of visual communication
understands the rules of creating a layout / visual system
understands the rules of creating a layout / visual system
knows what is communication design, infographics, user interface
knows what is communication design, infographics, user interface
knows good examples of solutions within digital and graphic design
knows good examples of solutions within digital and graphic design
knows what steps are necessary to achieve good design
knows what steps are necessary to achieve good design
Skills
be able to conduct research on a given issue, analyse information, identify the problem
be able to conduct research on a given issue, analyse information, identify the problem
knows how to define project goals / design challenge
knows how to define project goals / design challenge
find and design appropriate solutions using creative software tools
find and design appropriate solutions using creative software tools
can identify negatives and positives, provide feedback
can identify negatives and positives, provide feedback
can convincingly present and defend the resulting proposal
can convincingly present and defend the resulting proposal
teaching methods
Knowledge
Dialogic (Discussion, conversation, brainstorming)
Dialogic (Discussion, conversation, brainstorming)
Activities related to graphics and visual arts
Activities related to graphics and visual arts
Practice exercises
Practice exercises
Individual work of students
Individual work of students
Experience (self-experience)
Experience (self-experience)
assessment methods
Analysis of creative works (Music, visual arts, literature)
Analysis of creative works (Music, visual arts, literature)
Analysis of a presentation given by the student
Analysis of a presentation given by the student
Grade (Using a grade system)
Grade (Using a grade system)
Analysis of the student's performance
Analysis of the student's performance
Recommended literature
  • ANDERSON, Stephen P. Přitažlivý interaktivní design: jak vytvářet uživatelsky přívětivé produkty. ISBN 9788025137222.
  • CLARKE, Andy. Hardboiled Web Design. ISBN 1907828001.
  • Cooper, Alan. About Face: The Essentials of Interaction Design. ISBN 1118766571.
  • Gray, Dave. Gamestorming: A Playbook for Innovators, Rulebreakers, and Changemakers. ISBN 9780596804176.
  • HOLLIS, Richard. Stručná historie grafického designu. ISBN 978808770527.
  • LEMOINE. About face: the essentials of interaction design. ISBN 9781118766576.
  • Reiss, Eric. Usable Usability: Simple Steps for Making Stuff Better. ISBN 1118185471.
  • ROGERS, Yvonne; SHARP, Helen; PREECE, Jenny. Interaction Design: Beyond Human - Computer Interaction. ISBN 9780470665763.
  • SINEK, Simon. Začněte s proč: jak vůdčí osobnosti inspirují k činům. ISBN 9788087270554.


Study plans that include the course
Faculty Study plan (Version) Category of Branch/Specialization Recommended year of study Recommended semester