Lecturer(s)
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Stránský Bohuslav, MgA. Ph.D.
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Course content
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1. Introductory lesson, studio assignment, course requirements 2. Presentation of research, analysis of the problem under study 3.-11. Consultation on the topic 12. Consultation on the presentation of outputs 13. Presentation of outputs and their evaluation Deepening of the knowledge and skills acquired in previous studies on larger, more complex tasks - mastering the issues of creating and designing electronic applications and mastering other working procedures, such as modelling user behaviour, etc.
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Learning activities and teaching methods
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Dialogic (Discussion, conversation, brainstorming), Activities related to graphics and visual arts, Practice exercises, Experience (self-experience), Individual work of students
- Participation in classes
- 52 hours per semester
- Term paper
- 48 hours per semester
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prerequisite |
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Knowledge |
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Knowledge of the previous courses. The student implements and experiments with basic art tools aiming to find innovative solutions. Proficient level of work with graphic programs. Ability to think critically and independently. |
Knowledge of the previous courses. The student implements and experiments with basic art tools aiming to find innovative solutions. Proficient level of work with graphic programs. Ability to think critically and independently. |
learning outcomes |
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The student has deeper knowledge of his/her own visual and designer skills and is able to identify and further develop own strengths. The student is able to independently create author solutions, from the problem analysis to own proposal in the form of presentation, model or prototype. |
The student has deeper knowledge of his/her own visual and designer skills and is able to identify and further develop own strengths. The student is able to independently create author solutions, from the problem analysis to own proposal in the form of presentation, model or prototype. |
knows the basic principles of visual communication |
knows the basic principles of visual communication |
understands the rules of creating a layout / visual system |
understands the rules of creating a layout / visual system |
knows what is communication design, infographics, user interface |
knows what is communication design, infographics, user interface |
knows good examples of solutions within digital and graphic design |
knows good examples of solutions within digital and graphic design |
knows what steps are necessary to achieve good design |
knows what steps are necessary to achieve good design |
Skills |
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be able to conduct research on a given issue, analyse information, identify the problem |
be able to conduct research on a given issue, analyse information, identify the problem |
knows how to define project goals / design challenge |
knows how to define project goals / design challenge |
find and design appropriate solutions using creative software tools |
find and design appropriate solutions using creative software tools |
can identify negatives and positives, provide feedback |
can identify negatives and positives, provide feedback |
can convincingly present and defend the resulting proposal |
can convincingly present and defend the resulting proposal |
teaching methods |
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Knowledge |
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Dialogic (Discussion, conversation, brainstorming) |
Dialogic (Discussion, conversation, brainstorming) |
Activities related to graphics and visual arts |
Activities related to graphics and visual arts |
Practice exercises |
Practice exercises |
Individual work of students |
Individual work of students |
Experience (self-experience) |
Experience (self-experience) |
assessment methods |
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Analysis of creative works (Music, visual arts, literature) |
Analysis of creative works (Music, visual arts, literature) |
Analysis of a presentation given by the student |
Analysis of a presentation given by the student |
Grade (Using a grade system) |
Grade (Using a grade system) |
Analysis of the student's performance |
Analysis of the student's performance |
Recommended literature
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ANDERSON, Stephen P. Přitažlivý interaktivní design: jak vytvářet uživatelsky přívětivé produkty. ISBN 9788025137222.
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CLARKE, Andy. Hardboiled Web Design. ISBN 1907828001.
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Cooper, Alan. About Face: The Essentials of Interaction Design. ISBN 1118766571.
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Gray, Dave. Gamestorming: A Playbook for Innovators, Rulebreakers, and Changemakers. ISBN 9780596804176.
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HOLLIS, Richard. Stručná historie grafického designu. ISBN 978808770527.
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LEMOINE. About face: the essentials of interaction design. ISBN 9781118766576.
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Reiss, Eric. Usable Usability: Simple Steps for Making Stuff Better. ISBN 1118185471.
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ROGERS, Yvonne; SHARP, Helen; PREECE, Jenny. Interaction Design: Beyond Human - Computer Interaction. ISBN 9780470665763.
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SINEK, Simon. Začněte s proč: jak vůdčí osobnosti inspirují k činům. ISBN 9788087270554.
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