Lecturer(s)
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Ondruch Milan, MgA.
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Masník Boris, ak. mal.
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Course content
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Students will get acquainted and improve their skills with advanced methods of 2D composition in camera movement, in working with fictitious "2.5D" space and the basics of particle systems in composition software. In parallel, they will master the complete graphic preparation of the project, i.e. the processing of documentation with tours, the creation of a storyboard, 2D animations, art designs, and schematics of trick realization. They will get acquainted with the principles of shooting action scenes on a green screen and shooting auxiliary effect layers.
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Learning activities and teaching methods
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Monologic (Exposition, lecture, briefing), Demonstration, Projection (static, dynamic)
- Participation in classes
- 78 hours per semester
- Home preparation for classes
- 22 hours per semester
- Preparation for examination
- 50 hours per semester
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prerequisite |
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Knowledge |
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Prerequisites not specified |
Prerequisites not specified |
Skills |
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Prerequisites not specified |
Prerequisites not specified |
learning outcomes |
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Knowledge |
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The student is able to orientate in trick technologies and choose the appropriate technological solution for a creative task. |
The student is able to orientate in trick technologies and choose the appropriate technological solution for a creative task. |
- Describe the principle of the perspective trick |
- Describe the principle of the perspective trick |
- Explain the reasons for using a perspective trick |
- Explain the reasons for using a perspective trick |
- Define what is essential for the plausible implementation of a perspective trick. |
- Define what is essential for the plausible implementation of a perspective trick. |
- Describe the implementation of a perspective trick using classical technology |
- Describe the implementation of a perspective trick using classical technology |
- Describe the implementation of a perspective trick using digital technology |
- Describe the implementation of a perspective trick using digital technology |
Skills |
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- Design the optimal technological solution of a prospective trick |
- Design the optimal technological solution of a prospective trick |
- Calculate the necessary parameters of the prospective trick |
- Calculate the necessary parameters of the prospective trick |
- Create a static perspective trick using "in-camera" technology |
- Create a static perspective trick using "in-camera" technology |
- Capture resources for digital perspective trick post-production |
- Capture resources for digital perspective trick post-production |
- Perform compositing of source layers into a believable result (AfterEffects) |
- Perform compositing of source layers into a believable result (AfterEffects) |
teaching methods |
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Knowledge |
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Demonstration |
Monologic (Exposition, lecture, briefing) |
Monologic (Exposition, lecture, briefing) |
Demonstration |
Projection (static, dynamic) |
Projection (static, dynamic) |
assessment methods |
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Oral examination |
Analysis of the student's performance |
Oral examination |
Analysis of the student's performance |
Recommended literature
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www.autodesk.com/industry/media-entertainment/film-tv.
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www.filmsite.org/visualeffects19.html.
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FOSTER Jeff. The green screen handbook : real-world production techniques. Burlington: Focal Press, 2015. ISBN 9781138780330.
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LANIER Lee. Digital compositing with Nuke.. New York, 2013. ISBN 9780240820354.
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