Course: Audiovisual Practice Visual Effects 2

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Course title Audiovisual Practice Visual Effects 2
Course code KAAV/AV2VE
Organizational form of instruction Lesson + Seminary
Level of course Bachelor
Year of study not specified
Semester Summer
Number of ECTS credits 6
Language of instruction Czech
Status of course unspecified
Form of instruction Face-to-face
Work placements This is not an internship
Recommended optional programme components None
Lecturer(s)
  • Ondruch Milan, MgA.
  • Masník Boris, ak. mal.
Course content
Students will get acquainted and improve their skills with advanced methods of 2D composition in camera movement, in working with fictitious "2.5D" space and the basics of particle systems in composition software. In parallel, they will master the complete graphic preparation of the project, i.e. the processing of documentation with tours, the creation of a storyboard, 2D animations, art designs, and schematics of trick realization. They will get acquainted with the principles of shooting action scenes on a green screen and shooting auxiliary effect layers.

Learning activities and teaching methods
Monologic (Exposition, lecture, briefing), Demonstration, Projection (static, dynamic)
  • Participation in classes - 78 hours per semester
  • Home preparation for classes - 22 hours per semester
  • Preparation for examination - 50 hours per semester
prerequisite
Knowledge
Prerequisites not specified
Prerequisites not specified
Skills
Prerequisites not specified
Prerequisites not specified
learning outcomes
Knowledge
The student is able to orientate in trick technologies and choose the appropriate technological solution for a creative task.
The student is able to orientate in trick technologies and choose the appropriate technological solution for a creative task.
- Describe the principle of the perspective trick
- Describe the principle of the perspective trick
- Explain the reasons for using a perspective trick
- Explain the reasons for using a perspective trick
- Define what is essential for the plausible implementation of a perspective trick.
- Define what is essential for the plausible implementation of a perspective trick.
- Describe the implementation of a perspective trick using classical technology
- Describe the implementation of a perspective trick using classical technology
- Describe the implementation of a perspective trick using digital technology
- Describe the implementation of a perspective trick using digital technology
Skills
- Design the optimal technological solution of a prospective trick
- Design the optimal technological solution of a prospective trick
- Calculate the necessary parameters of the prospective trick
- Calculate the necessary parameters of the prospective trick
- Create a static perspective trick using "in-camera" technology
- Create a static perspective trick using "in-camera" technology
- Capture resources for digital perspective trick post-production
- Capture resources for digital perspective trick post-production
- Perform compositing of source layers into a believable result (AfterEffects)
- Perform compositing of source layers into a believable result (AfterEffects)
teaching methods
Knowledge
Demonstration
Monologic (Exposition, lecture, briefing)
Monologic (Exposition, lecture, briefing)
Demonstration
Projection (static, dynamic)
Projection (static, dynamic)
assessment methods
Oral examination
Analysis of the student's performance
Oral examination
Analysis of the student's performance
Recommended literature
  • www.autodesk.com/industry/media-entertainment/film-tv.
  • www.filmsite.org/visualeffects19.html.
  • FOSTER Jeff. The green screen handbook : real-world production techniques. Burlington: Focal Press, 2015. ISBN 9781138780330.
  • LANIER Lee. Digital compositing with Nuke.. New York, 2013. ISBN 9780240820354.


Study plans that include the course
Faculty Study plan (Version) Category of Branch/Specialization Recommended year of study Recommended semester