Lecturer(s)
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Course content
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- Drawing a live model - Canon of specific parts of human body - Basic anatomic terminology - Basics of environment and the character design - Drawing of animals
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Learning activities and teaching methods
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Activities related to graphics and visual arts, Exercises on PC, Practice exercises
- Participation in classes
- 28 hours per semester
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prerequisite |
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Knowledge |
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Basic drawing skills. Work with drawing tools. |
Basic drawing skills. Work with drawing tools. |
learning outcomes |
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The student is able to create a spatial sketch. |
The student is able to create a spatial sketch. |
can define and draw a simple object in space as well as a complex object: a human figure. |
can define and draw a simple object in space as well as a complex object: a human figure. |
understanding the principles of individual spatial planes. |
understanding the principles of individual spatial planes. |
understanding the principles of the perspective. |
understanding the principles of the perspective. |
can describe spatial display planes, soffit and overhead planes, x, y, z axes. |
can describe spatial display planes, soffit and overhead planes, x, y, z axes. |
is able to comprehensively characterize and subsequently describe a complex object (figure) in space. |
is able to comprehensively characterize and subsequently describe a complex object (figure) in space. |
Skills |
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can apply knowledge from anatomy, spatial imaging, into practice in drawing. |
can apply knowledge from anatomy, spatial imaging, into practice in drawing. |
can draw a person anatomically correctly. |
can draw a person anatomically correctly. |
can draw a person anatomically correctly and place them in space of the drawing. |
can draw a person anatomically correctly and place them in space of the drawing. |
acquires the ability to analyze the concepts of light and shadow, their application to the drawing using the knowledge of the anatomy of the human figure. |
acquires the ability to analyze the concepts of light and shadow, their application to the drawing using the knowledge of the anatomy of the human figure. |
is able to apply the acquired knowledge of anatomy and spatial visualization of a person in practice in designing in the chosen field of study. |
is able to apply the acquired knowledge of anatomy and spatial visualization of a person in practice in designing in the chosen field of study. |
teaching methods |
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Knowledge |
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Practice exercises |
Activities related to graphics and visual arts |
Activities related to graphics and visual arts |
Practice exercises |
Exercises on PC |
Exercises on PC |
assessment methods |
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Analysis of creative works (Music, visual arts, literature) |
Grade (Using a grade system) |
Analysis of the student's performance |
Analysis of creative works (Music, visual arts, literature) |
Analysis of the student's performance |
Grade (Using a grade system) |
Recommended literature
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Animation now!. Köln : Taschen, 2004. ISBN 3822825883.
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Dovnikovič, B. Škola kresleného filmu. Praha : Institut výchovy a vzdělávání pracovníků ČST, 1986.
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Dovnikovič. Škola animovaného filmu.
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Drvota, Mojmír. Základní složky filmu. Praha : NFA, 1994. ISBN 59-014-94.
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Dutka, Edgar. Animovaný film. Praha : AMU, 2002. ISBN 80-85883-94-5.
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Dutka Edgar. Minimum z dějin světové animace. AMU Praha , 2004. ISBN 80-7331-012-0 160.
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Urc, Rudolf. Animovaný film. Martin : Osveta, 1984.
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Urc, Rudolf, Benešová, Marie. Dějiny animovaného filmu I. Bratislava, VŠMU, 1995.
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Williams, Richard. The Animatorś Survival Kit. 1999.
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