Lecturer(s)
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Slivka Ondrej, prof. ak. mal. ArtD.
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Štrobl Ivan, MgA.
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Course content
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1. Rhythmic exercise (working with balance and weight, materials) - character during work activities. 2. Tempo of rhythmic exercise - character in the environment in a rhythmic movement connected to music. 3. Character animation - capturing character traits in a short-acting scene. 4. Semester animated film.
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Learning activities and teaching methods
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Activities related to graphics and visual arts, Exercises on PC, Practice exercises
- Participation in classes
- 28 hours per semester
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prerequisite |
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Knowledge |
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Advanced drawing skills, a fine arts opinion, and familiarity with animation production technologies. |
Advanced drawing skills, a fine arts opinion, and familiarity with animation production technologies. |
learning outcomes |
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the student will be able to characterize the principles of creation in various technologies 2D, 3D, stop motion |
the student will be able to characterize the principles of creation in various technologies 2D, 3D, stop motion |
the student will be able to characterize the principles of creation in various technologies 2D, 3D, stop motion |
the student will be able to characterize the principles of creation in various technologies 2D, 3D, stop motion |
the student can explain the concept of character design |
the student can explain the concept of character design |
define the concept of character animation - character acting |
define the concept of character animation - character acting |
define the concept of tempo-rhythm in animation |
define the concept of tempo-rhythm in animation |
be able to describe what is essential for the viewer to correctly read the action of a character |
be able to describe what is essential for the viewer to correctly read the action of a character |
Skills |
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uses 2D, 3D and stop-motion animation in his work |
uses 2D, 3D and stop-motion animation in his work |
can create character design |
can create character design |
realize character animation |
realize character animation |
use tempo-rhythm in his animation work |
use tempo-rhythm in his animation work |
applies his knowledge of human perception, works with the viewer's attention in designing the composition of the scene, blocking the characters and in the acting itself - animating the scene |
applies his knowledge of human perception, works with the viewer's attention in designing the composition of the scene, blocking the characters and in the acting itself - animating the scene |
teaching methods |
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Knowledge |
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Activities related to graphics and visual arts |
Practice exercises |
Practice exercises |
Exercises on PC |
Exercises on PC |
Activities related to graphics and visual arts |
assessment methods |
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Analysis of the student's performance |
Analysis of the student's performance |
Grade (Using a grade system) |
Grade (Using a grade system) |
Analysis of creative works (Music, visual arts, literature) |
Analysis of creative works (Music, visual arts, literature) |
Recommended literature
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Animation now!. Köln : Taschen, 2004. ISBN 3822825883.
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Besen, Ellen. Animation unleashed: 100 principles every animator, comic book writer, filmmaker, video artist, and game developer should know. Studio City, CA: Michael Wiese Productions, 2008. ISBN 978-1-932907-49-0.
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Whitaker, Harold. Timing for animation. 2nd ed. Amsterdam ; Boston : Elsevier; Focal Press, 2009. ISBN 978-0-240-52160-2.
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Williams, R. The Animator's Survival Kit: A Manual of Methods, Principles, and Formulas for Classical, Computer, Games, Stop Motion, and Internet ANimators. Faber and Faber Limited, 2001.
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