Lecturer(s)
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Course content
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1. Portfolio creation 2. Research, sources of inspiration, and discussions leading to the selection of a topic for the graduation project 3. Animation tests and selection of technology
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Learning activities and teaching methods
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Activities related to graphics and visual arts, Exercises on PC, Practice exercises
- Participation in classes
- 117 hours per semester
- Home preparation for classes
- 78 hours per semester
- Preparation for examination
- 80 hours per semester
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prerequisite |
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Knowledge |
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Prerequisities are not set. |
Prerequisities are not set. |
Skills |
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Prerequisities are not set. |
Prerequisities are not set. |
learning outcomes |
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Knowledge |
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- be able to characterise the principles of filmmaking in different technologies 2D, 3D, stop motion |
- be able to characterise the principles of filmmaking in different technologies 2D, 3D, stop motion |
- be able to explain and actively use the 12 principles of Disney animation |
- be able to explain and actively use the 12 principles of Disney animation |
- define the concepts of gesture, facial expressions, posturing and proxemics |
- define the concepts of gesture, facial expressions, posturing and proxemics |
- define the terms, main/key phase, extreme phase, intermediate phase, beatboard, storyboard, animatic |
- define the terms, main/key phase, extreme phase, intermediate phase, beatboard, storyboard, animatic |
- be able to describe what is essential for the viewer to correctly read the action of a character |
- be able to describe what is essential for the viewer to correctly read the action of a character |
Skills |
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- uses 2D, 3D and stop motion animation in his work |
- uses 2D, 3D and stop motion animation in his work |
- knows how to create a character design based on a real person so that it animates well |
- knows how to create a character design based on a real person so that it animates well |
- works with tempo-rhythm in animation |
- works with tempo-rhythm in animation |
- be able to use in practice the knowledge of the 12 principles of animation according to O. Johnston, F. Thomas |
- be able to use in practice the knowledge of the 12 principles of animation according to O. Johnston, F. Thomas |
- realise an animation that uses knowledge read from reality, highlighting it |
- realise an animation that uses knowledge read from reality, highlighting it |
- applies his knowledge of human perception, works with the viewer's attention, in designing the composition of the scene and choreography, tells the story in such a way as to convey the idea and emotion with maximum legibility |
- applies his knowledge of human perception, works with the viewer's attention, in designing the composition of the scene and choreography, tells the story in such a way as to convey the idea and emotion with maximum legibility |
teaching methods |
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Knowledge |
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Practice exercises |
Practice exercises |
Exercises on PC |
Exercises on PC |
Activities related to graphics and visual arts |
Activities related to graphics and visual arts |
Skills |
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Teamwork |
Teamwork |
Dialogic (Discussion, conversation, brainstorming) |
Dialogic (Discussion, conversation, brainstorming) |
Individual work of students |
Individual work of students |
assessment methods |
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Knowledge |
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Grade (Using a grade system) |
Grade (Using a grade system) |
Analysis of creative works (Music, visual arts, literature) |
Analysis of creative works (Music, visual arts, literature) |
Analysis of the student's performance |
Analysis of the student's performance |
Recommended literature
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Besen, Ellen. Animation unleashed: 100 principles every animator, comic book writer, filmmaker, video artist, and game developer should know. Studio City, CA: Michael Wiese Productions, 2008. ISBN 978-1-932907-49-0.
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Dovniković, Borivoj. Škola kresleného filmu. 1. vyd. Praha : Akademie múzických umění v Praze, Filmová a televizní fakulta, katedra animovaného filmu, 2007. ISBN 978-80-7331-105-6.
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Kačor, Miroslav. Zlatý věk české loutkové animace. 1. vyd. Praha : Animation People : Mladá fronta, 2010. ISBN 978-80-254-5920-1.
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KERLOW, Isaac Victor. Mistrovství 3D animace: ovládněte techniky profesionálních filmových tvůrců.. Brno: Computer Press, 2011. ISBN 978-80-251-2717-9.
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Whitaker, Harold. Timing for animation. 2nd ed. Amsterdam ; Boston : Elsevier; Focal Press, 2009. ISBN 978-0-240-52160-2.
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Williams, R. The Animator's Survival Kit: A Manual of Methods, Principles, and Formulas for Classical, Computer, Games, Stop Motion, and Internet ANimators. Faber and Faber Limited, 2001.
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