Lecturer(s)
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Kukal Martin, MgA.
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Chytková Eliška, MgA.
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Course content
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1. Practical short animation exercises - rhythmic exercises, presentation of the subject's activity, basics of character animation. 2. Transformation of a schematic drawing into a character carrier. 3. Transition from realistic drawing to stylized subject. 4. Focusing on the process of character design. 5. Animation principles used in the involvement of dynamics and conscious work with rhythm (dance, work activities).
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Learning activities and teaching methods
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Activities related to graphics and visual arts, Exercises on PC, Practice exercises
- Participation in classes
- 169 hours per semester
- Home preparation for classes
- 104 hours per semester
- Preparation for examination
- 102 hours per semester
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prerequisite |
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Knowledge |
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Prerequisities are not set. |
Prerequisities are not set. |
Skills |
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Prerequisities are not set. |
Prerequisities are not set. |
learning outcomes |
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Knowledge |
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the student will be able to characterize the principles of creation in various technologies 2D, 3D, stop motion |
the student will be able to characterize the principles of creation in various technologies 2D, 3D, stop motion |
the student can explain the concept of character design |
the student can explain the concept of character design |
define the concept of character animation - character acting |
define the concept of character animation - character acting |
define the concept of tempo-rhythm in animation |
define the concept of tempo-rhythm in animation |
be able to describe what is essential for the viewer to correctly read the action of a character |
be able to describe what is essential for the viewer to correctly read the action of a character |
Skills |
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uses 2D, 3D and stop-motion animation in his work |
uses 2D, 3D and stop-motion animation in his work |
can create character design |
can create character design |
realize character animation |
realize character animation |
use tempo-rhythm in his animation work |
use tempo-rhythm in his animation work |
applies his knowledge of human perception, works with the viewer's attention in designing the composition of the scene, blocking the characters and in the acting itself - animating the scene |
applies his knowledge of human perception, works with the viewer's attention in designing the composition of the scene, blocking the characters and in the acting itself - animating the scene |
teaching methods |
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Knowledge |
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Activities related to graphics and visual arts |
Activities related to graphics and visual arts |
Exercises on PC |
Exercises on PC |
Practice exercises |
Practice exercises |
Skills |
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Teamwork |
Teamwork |
Dialogic (Discussion, conversation, brainstorming) |
Dialogic (Discussion, conversation, brainstorming) |
Individual work of students |
Individual work of students |
assessment methods |
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Knowledge |
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Analysis of creative works (Music, visual arts, literature) |
Analysis of creative works (Music, visual arts, literature) |
Grade (Using a grade system) |
Grade (Using a grade system) |
Analysis of the student's performance |
Analysis of the student's performance |
Recommended literature
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Animation now!. Köln : Taschen, 2004. ISBN 3822825883.
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Besen, Ellen. Animation unleashed: 100 principles every animator, comic book writer, filmmaker, video artist, and game developer should know. Studio City, CA: Michael Wiese Productions, 2008. ISBN 978-1-932907-49-0.
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Dovniković, Borivoj. Škola kresleného filmu. 1. vyd. Praha : Akademie múzických umění v Praze, Filmová a televizní fakulta, katedra animovaného filmu, 2007. ISBN 978-80-7331-105-6.
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Drvota, Mojmír. Základní složky filmu. Praha : NFA, 1994. ISBN 80-7004-076-9.
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Dutka, Edgar. Animovaný film. Praha : AMU, 2002. ISBN 80-85883-94-5.
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Kačor, Miroslav. Zlatý věk české loutkové animace. 1. vyd. Praha : Animation People : Mladá fronta, 2010. ISBN 978-80-254-5920-1.
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KERLOW, Isaac Victor. Mistrovství 3D animace: ovládněte techniky profesionálních filmových tvůrců.. Brno: Computer Press, 2011. ISBN 978-80-251-2717-9.
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MURDOCK, Kelly L. Autodesk Maya 2023 Basics Guide. SDC Publications, 2022. ISBN 1630575275.
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SOLAŘÍK, Bruno. Jan Švankmajer. CPress. 2018.
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SPÁLENÁ, Ludmila. Karel Zeman a jeho kouzelný svět. Brno: CPress, 2015. ISBN 978-80-264-0941-0.
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Whitaker, Harold. Timing for animation. 2nd ed. Amsterdam ; Boston : Elsevier; Focal Press, 2009. ISBN 978-0-240-52160-2.
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Williams, R. The Animator's Survival Kit: A Manual of Methods, Principles, and Formulas for Classical, Computer, Games, Stop Motion, and Internet ANimators. Faber and Faber Limited, 2001.
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