Lecturer(s)
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Zeman Michal, doc. ak. mal.
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Brokl Jakub, MgA.
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Course content
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1. Integration of specific animation components (sound, editing, camera). 2. Application of film genres in the creation of audiovisual works. 3. Advanced work with character typology and character animation. 4. Character animation across different technologies.
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Learning activities and teaching methods
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Activities related to graphics and visual arts, Exercises on PC, Practice exercises
- Participation in classes
- 28 hours per semester
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prerequisite |
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Knowledge |
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Advanced drawing skills, a fine arts opinion, and familiarity with animation production technologies. |
Advanced drawing skills, a fine arts opinion, and familiarity with animation production technologies. |
learning outcomes |
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define the standard of readability of character display according to the written word |
define the standard of readability of character display according to the written word |
define the standard of stylization of the displayed figure |
define the standard of stylization of the displayed figure |
characterize the arrangement of visual communication according to verbal expression |
characterize the arrangement of visual communication according to verbal expression |
analyze a literary template for a pictorial composition |
analyze a literary template for a pictorial composition |
characterize a visual composition according to a literary model in an animated work |
characterize a visual composition according to a literary model in an animated work |
Skills |
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propose an artistic style and form of realization according to the written word |
propose an artistic style and form of realization according to the written word |
distinguish the standard of descriptiveness of the artistic expression of the figure |
distinguish the standard of descriptiveness of the artistic expression of the figure |
apply a stylized character composition for an animated film |
apply a stylized character composition for an animated film |
solve a pictorial composition based on a literary template for an animated film |
solve a pictorial composition based on a literary template for an animated film |
realize the composition of a visual message according to the verbal expression |
realize the composition of a visual message according to the verbal expression |
teaching methods |
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Knowledge |
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Exercises on PC |
Practice exercises |
Practice exercises |
Exercises on PC |
Activities related to graphics and visual arts |
Activities related to graphics and visual arts |
assessment methods |
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Analysis of the student's performance |
Grade (Using a grade system) |
Analysis of the student's performance |
Grade (Using a grade system) |
Analysis of creative works (Music, visual arts, literature) |
Analysis of creative works (Music, visual arts, literature) |
Recommended literature
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Beiman, Nancy. Animated performance: bringing imaginary animal, human and fantasy characters to life. Required reading range: module reader, 2010. ISBN 9782940373819.
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Besen, Ellen. Animation unleashed: 100 principles every animator, comic book writer, filmmaker, video artist, and game developer should know. Studio City, CA: Michael Wiese Productions, 2008. ISBN 978-1-932907-49-0.
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Dovniković, Borivoj. Škola kresleného filmu. 1. vyd. Praha : Akademie múzických umění v Praze, Filmová a televizní fakulta, katedra animovaného filmu, 2007. ISBN 978-80-7331-105-6.
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Kerlow, Isaac Victor. Mistrovství 3D animace : [ovládněte techniky profesionálních filmových tvůrců!]. Vyd. 1. Brno : Computer Press, 2011. ISBN 978-80-251-2717-9.
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Whitaker, Harold. Timing for animation. 2nd ed. Amsterdam ; Boston : Elsevier; Focal Press, 2009. ISBN 978-0-240-52160-2.
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Williams, R. The Animator's Survival Kit: A Manual of Methods, Principles, and Formulas for Classical, Computer, Games, Stop Motion, and Internet ANimators. Faber and Faber Limited, 2001.
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