Course: Animation studio 5

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Course title Animation studio 5
Course code KAAT/AN5AT
Organizational form of instruction Lesson
Level of course Bachelor
Year of study not specified
Semester Winter
Number of ECTS credits 12
Language of instruction Czech
Status of course unspecified
Form of instruction Face-to-face
Work placements This is not an internship
Recommended optional programme components None
Lecturer(s)
  • Zeman Michal, doc. ak. mal.
  • Brokl Jakub, MgA.
Course content
1. Integration of specific animation components (sound, editing, camera). 2. Application of film genres in the creation of audiovisual works. 3. Advanced work with character typology and character animation. 4. Character animation across different technologies.

Learning activities and teaching methods
Activities related to graphics and visual arts, Exercises on PC, Practice exercises
  • Participation in classes - 28 hours per semester
prerequisite
Knowledge
Advanced drawing skills, a fine arts opinion, and familiarity with animation production technologies.
Advanced drawing skills, a fine arts opinion, and familiarity with animation production technologies.
learning outcomes
define the standard of readability of character display according to the written word
define the standard of readability of character display according to the written word
define the standard of stylization of the displayed figure
define the standard of stylization of the displayed figure
characterize the arrangement of visual communication according to verbal expression
characterize the arrangement of visual communication according to verbal expression
analyze a literary template for a pictorial composition
analyze a literary template for a pictorial composition
characterize a visual composition according to a literary model in an animated work
characterize a visual composition according to a literary model in an animated work
Skills
propose an artistic style and form of realization according to the written word
propose an artistic style and form of realization according to the written word
distinguish the standard of descriptiveness of the artistic expression of the figure
distinguish the standard of descriptiveness of the artistic expression of the figure
apply a stylized character composition for an animated film
apply a stylized character composition for an animated film
solve a pictorial composition based on a literary template for an animated film
solve a pictorial composition based on a literary template for an animated film
realize the composition of a visual message according to the verbal expression
realize the composition of a visual message according to the verbal expression
teaching methods
Knowledge
Exercises on PC
Practice exercises
Practice exercises
Exercises on PC
Activities related to graphics and visual arts
Activities related to graphics and visual arts
assessment methods
Analysis of the student's performance
Grade (Using a grade system)
Analysis of the student's performance
Grade (Using a grade system)
Analysis of creative works (Music, visual arts, literature)
Analysis of creative works (Music, visual arts, literature)
Recommended literature
  • Beiman, Nancy. Animated performance: bringing imaginary animal, human and fantasy characters to life. Required reading range: module reader, 2010. ISBN 9782940373819.
  • Besen, Ellen. Animation unleashed: 100 principles every animator, comic book writer, filmmaker, video artist, and game developer should know. Studio City, CA: Michael Wiese Productions, 2008. ISBN 978-1-932907-49-0.
  • Dovniković, Borivoj. Škola kresleného filmu. 1. vyd. Praha : Akademie múzických umění v Praze, Filmová a televizní fakulta, katedra animovaného filmu, 2007. ISBN 978-80-7331-105-6.
  • Kerlow, Isaac Victor. Mistrovství 3D animace : [ovládněte techniky profesionálních filmových tvůrců!]. Vyd. 1. Brno : Computer Press, 2011. ISBN 978-80-251-2717-9.
  • Whitaker, Harold. Timing for animation. 2nd ed. Amsterdam ; Boston : Elsevier; Focal Press, 2009. ISBN 978-0-240-52160-2.
  • Williams, R. The Animator's Survival Kit: A Manual of Methods, Principles, and Formulas for Classical, Computer, Games, Stop Motion, and Internet ANimators. Faber and Faber Limited, 2001.


Study plans that include the course
Faculty Study plan (Version) Category of Branch/Specialization Recommended year of study Recommended semester