Course: Animation studio 4

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Course title Animation studio 4
Course code KAAT/AN4AT
Organizational form of instruction Lesson
Level of course Bachelor
Year of study not specified
Semester Summer
Number of ECTS credits 10
Language of instruction Czech
Status of course unspecified
Form of instruction Face-to-face
Work placements This is not an internship
Recommended optional programme components None
Lecturer(s)
  • Kukal Martin, MgA.
Course content
1. Utilizing and Evoking Emotions (Sadness, Relief, Tenderness). 2. Utilizing and Evoking Emotions (Laughter). 3. Combining Human and Animal Figures in Mutual Interaction. 4. Advanced Image Composition Techniques. 5. Cinematic Language in the Service of Genre. 6. Movement Typification, Timing, and Rhythm in Conjunction with Sound Elements.

Learning activities and teaching methods
Activities related to graphics and visual arts, Exercises on PC, Practice exercises
  • Participation in classes - 28 hours per semester
prerequisite
Knowledge
Advanced drawing skills, a fine arts opinion, and familiarity with animation production technologies.
Advanced drawing skills, a fine arts opinion, and familiarity with animation production technologies.
learning outcomes
be able to analyze the movement of non-human anatomy
be able to analyze the movement of non-human anatomy
knows how to create study materials, background material, so that they result in high quality animation
knows how to create study materials, background material, so that they result in high quality animation
uses his knowledge of 2D, 3D and stop motion animation to express a given creature or element
uses his knowledge of 2D, 3D and stop motion animation to express a given creature or element
can give various examples of remarkable animation and artistic solutions to given themes
can give various examples of remarkable animation and artistic solutions to given themes
is able to extract the necessary information from the analysis of a given animated scene/footage or image and use it to his/her advantage
is able to extract the necessary information from the analysis of a given animated scene/footage or image and use it to his/her advantage
Skills
- use 2D, 3D and stop motion animation in their work
- use 2D, 3D and stop motion animation in their work
- knows how to create a character design of an animal
- knows how to create a character design of an animal
- animate a non-human creature
- animate a non-human creature
- animate the elements, know their manifestations and effects, and know how to depict them in animation
- animate the elements, know their manifestations and effects, and know how to depict them in animation
- use the knowledge acquired from the analysis in his animation creation
- use the knowledge acquired from the analysis in his animation creation
teaching methods
Knowledge
Exercises on PC
Activities related to graphics and visual arts
Activities related to graphics and visual arts
Exercises on PC
Practice exercises
Practice exercises
assessment methods
Analysis of creative works (Music, visual arts, literature)
Grade (Using a grade system)
Analysis of the student's performance
Analysis of creative works (Music, visual arts, literature)
Analysis of the student's performance
Grade (Using a grade system)
Recommended literature
  • Besen, Ellen. Animation unleashed: 100 principles every animator, comic book writer, filmmaker, video artist, and game developer should know. Studio City, CA: Michael Wiese Productions, 2008. ISBN 978-1-932907-49-0.
  • Dovniković, Borivoj. Škola kresleného filmu. 1. vyd. Praha : Akademie múzických umění v Praze, Filmová a televizní fakulta, katedra animovaného filmu, 2007. ISBN 978-80-7331-105-6.
  • Kerlow, Isaac Victor. Mistrovství 3D animace : [ovládněte techniky profesionálních filmových tvůrců!]. Vyd. 1. Brno : Computer Press, 2011. ISBN 978-80-251-2717-9.
  • Mullen, Tony. Introducing character animation with Blender. Indianapolis, Ind. : Wiley Pub., 2007. ISBN 9780470102602.
  • Rall, Hannes. Animation: from concept to production. Boca Raton: CRC Press, Taylor & Francis Group, 2018. ISBN 9781138041196.
  • Whitaker, Harold. Timing for animation. 2nd ed. Amsterdam ; Boston : Elsevier; Focal Press, 2009. ISBN 978-0-240-52160-2.
  • Williams, R. The Animator's Survival Kit: A Manual of Methods, Principles, and Formulas for Classical, Computer, Games, Stop Motion, and Internet ANimators. Faber and Faber Limited, 2001.


Study plans that include the course
Faculty Study plan (Version) Category of Branch/Specialization Recommended year of study Recommended semester