Lecturer(s)
|
-
Kukal Martin, MgA.
-
Oz Eliška, MgA.
-
Brokl Jakub, MgA.
-
Dočkal Vojtěch, MgA.
|
Course content
|
1. Presentation of stylized depictions of various animals and their movements in animated creations. 2. Aerial animals, aquatic animals, terrestrial heavy and light animals, mythical creatures. 3. Studies based on zoos and National Geographic, etc., sourced from the internet and Muybridge. 4. Presentation of elements in animated films, studies of these elements, visual representation, and symbolism. 5. Students create their own exercises on the given topic, focusing on a direction that personally suits them, whether in breadth or depth.
|
Learning activities and teaching methods
|
Activities related to graphics and visual arts, Exercises on PC, Practice exercises
- Participation in classes
- 28 hours per semester
|
prerequisite |
---|
Knowledge |
---|
Advanced drawing skills, a fine arts opinion, and familiarity with animation production technologies. |
Advanced drawing skills, a fine arts opinion, and familiarity with animation production technologies. |
learning outcomes |
---|
be able to analyze the movement of non-human anatomy |
be able to analyze the movement of non-human anatomy |
knows how to create study materials, background material, so that they result in high quality animation |
knows how to create study materials, background material, so that they result in high quality animation |
uses his knowledge of 2D, 3D and stop motion animation to express a given creature or element |
uses his knowledge of 2D, 3D and stop motion animation to express a given creature or element |
can give various examples of remarkable animation and artistic solutions to given themes |
can give various examples of remarkable animation and artistic solutions to given themes |
is able to extract the necessary information from the analysis of a given animated scene/footage or image and use it to his/her advantage |
is able to extract the necessary information from the analysis of a given animated scene/footage or image and use it to his/her advantage |
Skills |
---|
- use 2D, 3D and stop motion animation in their work |
- use 2D, 3D and stop motion animation in their work |
- knows how to create a character design of an animal |
- knows how to create a character design of an animal |
- animate a non-human creature |
- animate a non-human creature |
- animate the elements, know their manifestations and effects, and know how to depict them in animation |
- animate the elements, know their manifestations and effects, and know how to depict them in animation |
- use the knowledge acquired from the analysis in his animation creation |
- use the knowledge acquired from the analysis in his animation creation |
- applies his knowledge of human perception, works with the viewer's attention in designing the composition of the scene, blocking the characters and in acting itself - animating the scene with animation. |
- applies his knowledge of human perception, works with the viewer's attention in designing the composition of the scene, blocking the characters and in acting itself - animating the scene with animation. |
teaching methods |
---|
Knowledge |
---|
Exercises on PC |
Activities related to graphics and visual arts |
Activities related to graphics and visual arts |
Exercises on PC |
Practice exercises |
Practice exercises |
assessment methods |
---|
Grade (Using a grade system) |
Analysis of creative works (Music, visual arts, literature) |
Analysis of the student's performance |
Analysis of creative works (Music, visual arts, literature) |
Analysis of the student's performance |
Grade (Using a grade system) |
Recommended literature
|
-
Besen, Ellen. Animation unleashed: 100 principles every animator, comic book writer, filmmaker, video artist, and game developer should know. Studio City, CA: Michael Wiese Productions, 2008. ISBN 978-1-932907-49-0.
-
Dovniković, Borivoj. Škola kresleného filmu. 1. vyd. Praha : Akademie múzických umění v Praze, Filmová a televizní fakulta, katedra animovaného filmu, 2007. ISBN 978-80-7331-105-6.
-
Kerlow, Isaac Victor. Mistrovství 3D animace : [ovládněte techniky profesionálních filmových tvůrců!]. Vyd. 1. Brno : Computer Press, 2011. ISBN 978-80-251-2717-9.
-
Whitaker, Harold. Timing for animation. 2nd ed. Amsterdam ; Boston : Elsevier; Focal Press, 2009. ISBN 978-0-240-52160-2.
-
Williams, R. The Animator's Survival Kit: A Manual of Methods, Principles, and Formulas for Classical, Computer, Games, Stop Motion, and Internet ANimators. Faber and Faber Limited, 2001.
|