Course: Animation studio 3

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Course title Animation studio 3
Course code KAAT/AN3AT
Organizational form of instruction Lesson
Level of course Bachelor
Year of study not specified
Semester Winter
Number of ECTS credits 10
Language of instruction Czech
Status of course unspecified
Form of instruction Face-to-face
Work placements This is not an internship
Recommended optional programme components None
Lecturer(s)
  • Štrobl Ivan, MgA.
  • Kukal Martin, MgA.
Course content
1. Presentation of stylized depictions of various animals and their movements in animated creations. 2. Aerial animals, aquatic animals, terrestrial heavy and light animals, mythical creatures. 3. Studies based on zoos and National Geographic, etc., sourced from the internet and Muybridge. 4. Presentation of elements in animated films, studies of these elements, visual representation, and symbolism. 5. Students create their own exercises on the given topic, focusing on a direction that personally suits them, whether in breadth or depth.

Learning activities and teaching methods
Activities related to graphics and visual arts, Exercises on PC, Practice exercises
  • Preparation for examination - 68 hours per semester
  • Home preparation for classes - 78 hours per semester
  • Participation in classes - 104 hours per semester
prerequisite
Knowledge
Advanced drawing skills, a fine arts opinion, and familiarity with animation production technologies.
Advanced drawing skills, a fine arts opinion, and familiarity with animation production technologies.
Skills
Prerequisities are not set
Prerequisities are not set
learning outcomes
Knowledge
be able to analyze the movement of non-human anatomy
be able to analyze the movement of non-human anatomy
knows how to create study materials, background material, so that they result in high quality animation
knows how to create study materials, background material, so that they result in high quality animation
uses his knowledge of 2D, 3D and stop motion animation to express a given creature or element
uses his knowledge of 2D, 3D and stop motion animation to express a given creature or element
can give various examples of remarkable animation and artistic solutions to given themes
can give various examples of remarkable animation and artistic solutions to given themes
is able to extract the necessary information from the analysis of a given animated scene/footage or image and use it to his/her advantage
is able to extract the necessary information from the analysis of a given animated scene/footage or image and use it to his/her advantage
Skills
use 2D, 3D and stop motion animation in their work
use 2D, 3D and stop motion animation in their work
knows how to create a character design of an animal
knows how to create a character design of an animal
animate a non-human creature
animate a non-human creature
animate the elements, know their manifestations and effects, and know how to depict them in animation
animate the elements, know their manifestations and effects, and know how to depict them in animation
use the knowledge acquired from the analysis in his animation creation
use the knowledge acquired from the analysis in his animation creation
applies his knowledge of human perception, works with the viewer's attention in designing the composition of the scene, blocking the characters and in acting itself - animating the scene with animation.
applies his knowledge of human perception, works with the viewer's attention in designing the composition of the scene, blocking the characters and in acting itself - animating the scene with animation.
teaching methods
Knowledge
Practice exercises
Activities related to graphics and visual arts
Activities related to graphics and visual arts
Exercises on PC
Exercises on PC
Practice exercises
assessment methods
Analysis of creative works (Music, visual arts, literature)
Analysis of the student's performance
Analysis of creative works (Music, visual arts, literature)
Analysis of the student's performance
Grade (Using a grade system)
Grade (Using a grade system)
Recommended literature
  • Besen, Ellen. Animation unleashed: 100 principles every animator, comic book writer, filmmaker, video artist, and game developer should know. Studio City, CA: Michael Wiese Productions, 2008. ISBN 978-1-932907-49-0.
  • Dovniković, Borivoj. Škola kresleného filmu. 1. vyd. Praha : Akademie múzických umění v Praze, Filmová a televizní fakulta, katedra animovaného filmu, 2007. ISBN 978-80-7331-105-6.
  • Kerlow, Isaac Victor. Mistrovství 3D animace : [ovládněte techniky profesionálních filmových tvůrců!]. Vyd. 1. Brno : Computer Press, 2011. ISBN 978-80-251-2717-9.
  • Whitaker, Harold. Timing for animation. 2nd ed. Amsterdam ; Boston : Elsevier; Focal Press, 2009. ISBN 978-0-240-52160-2.
  • Williams, R. The Animator's Survival Kit: A Manual of Methods, Principles, and Formulas for Classical, Computer, Games, Stop Motion, and Internet ANimators. Faber and Faber Limited, 2001.


Study plans that include the course
Faculty Study plan (Version) Category of Branch/Specialization Recommended year of study Recommended semester