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Lecturer(s)
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Course content
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1. Rhythmic exercise (working with balance and weight, materials) - character during work activities. 2. Tempo of rhythmic exercise - character in the environment in a rhythmic movement connected to music. 3. Character animation - capturing character traits in a short-acting scene. 4. Semester animated film.
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Learning activities and teaching methods
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Activities related to graphics and visual arts, Exercises on PC, Practice exercises
- Preparation for examination
- 68 hours per semester
- Home preparation for classes
- 78 hours per semester
- Participation in classes
- 104 hours per semester
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| prerequisite |
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| Knowledge |
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| Advanced drawing skills, a fine arts opinion, and familiarity with animation production technologies. |
| Advanced drawing skills, a fine arts opinion, and familiarity with animation production technologies. |
| learning outcomes |
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| the student will be able to characterize the principles of creation in various technologies 2D, 3D, stop motion |
| the student will be able to characterize the principles of creation in various technologies 2D, 3D, stop motion |
| the student can explain the concept of character design |
| the student can explain the concept of character design |
| define the concept of character animation - character acting |
| define the concept of character animation - character acting |
| define the concept of tempo-rhythm in animation |
| define the concept of tempo-rhythm in animation |
| be able to describe what is essential for the viewer to correctly read the action of a character |
| be able to describe what is essential for the viewer to correctly read the action of a character |
| Skills |
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| uses 2D, 3D and stop-motion animation in his work |
| uses 2D, 3D and stop-motion animation in his work |
| can create character design |
| can create character design |
| realize character animation |
| realize character animation |
| use tempo-rhythm in his animation work |
| use tempo-rhythm in his animation work |
| applies his knowledge of human perception, works with the viewer's attention in designing the composition of the scene, blocking the characters and in the acting itself - animating the scene |
| applies his knowledge of human perception, works with the viewer's attention in designing the composition of the scene, blocking the characters and in the acting itself - animating the scene |
| teaching methods |
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| Knowledge |
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| Practice exercises |
| Activities related to graphics and visual arts |
| Activities related to graphics and visual arts |
| Exercises on PC |
| Exercises on PC |
| Practice exercises |
| assessment methods |
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| Analysis of creative works (Music, visual arts, literature) |
| Analysis of the student's performance |
| Analysis of creative works (Music, visual arts, literature) |
| Grade (Using a grade system) |
| Analysis of the student's performance |
| Grade (Using a grade system) |
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Recommended literature
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Animation now!. Köln : Taschen, 2004. ISBN 3822825883.
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Besen, Ellen. Animation unleashed: 100 principles every animator, comic book writer, filmmaker, video artist, and game developer should know. Studio City, CA: Michael Wiese Productions, 2008. ISBN 978-1-932907-49-0.
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Dovniković, Borivoj. Škola kresleného filmu. 1. vyd. Praha : Akademie múzických umění v Praze, Filmová a televizní fakulta, katedra animovaného filmu, 2007. ISBN 978-80-7331-105-6.
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Dovnikovič, B. Škola kresleného filmu. Praha : Institut výchovy a vzdělávání pracovníků ČST, 1986.
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Dovnikovič. Škola animovaného filmu.
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Drvota, Mojmír. Základní složky filmu. Praha : NFA, 1994. ISBN 59-014-94.
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Dutka, Edgar. Animovaný film. Praha : AMU, 2002. ISBN 80-85883-94-5.
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Dutka Edgar. Minimum z dějin světové animace. AMU Praha , 2004. ISBN 80-7331-012-0 160.
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Kerlow, Isaac Victor. Mistrovství 3D animace : [ovládněte techniky profesionálních filmových tvůrců!]. Vyd. 1. Brno : Computer Press, 2011. ISBN 978-80-251-2717-9.
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Urc, Rudolf. Animovaný film. Martin : Osveta, 1984.
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Urc, Rudolf, Benešová, Marie. Dějiny animovaného filmu I. Bratislava, VŠMU, 1995.
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Whitaker, Harold. Timing for animation. 2nd ed. Amsterdam ; Boston : Elsevier; Focal Press, 2009. ISBN 978-0-240-52160-2.
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Williams, R. The Animator's Survival Kit: A Manual of Methods, Principles, and Formulas for Classical, Computer, Games, Stop Motion, and Internet ANimators. Faber and Faber Limited, 2001.
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Williams, Richard. The Animatorś Survival Kit. 1999.
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