Lecturer(s)
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Course content
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unspecified
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Learning activities and teaching methods
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Dialogic (Discussion, conversation, brainstorming), Activating (Simulation, games, dramatization), Exercises on PC, Practice exercises, Teamwork, E-learning
- Participation in classes
- 42 hours per semester
- Home preparation for classes
- 60 hours per semester
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prerequisite |
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Knowledge |
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The course assumes student orientation in the Visual Studio development environment, knowledge of the .NET framework and the ability to express themselves in C #. Students acquire these competencies by completing the previous course ".NET Technology". Ability to use programming knowledge and apply it at the FE / BE level. |
The course assumes student orientation in the Visual Studio development environment, knowledge of the .NET framework and the ability to express themselves in C #. Students acquire these competencies by completing the previous course ".NET Technology". Ability to use programming knowledge and apply it at the FE / BE level. |
learning outcomes |
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The graduate is able to appropriately implement various methodologies of software project design. Understands the meaning of using software development and modeling methodologies. He is able to orientate in various methodologies. Can describe the basic properties of the discussed methodologies. Understands the difference between agile and traditional methodologies. Can work in a team and practically apply and use knowledge in a complex project. |
The graduate is able to appropriately implement various methodologies of software project design. Understands the meaning of using software development and modeling methodologies. He is able to orientate in various methodologies. Can describe the basic properties of the discussed methodologies. Understands the difference between agile and traditional methodologies. Can work in a team and practically apply and use knowledge in a complex project. |
teaching methods |
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Practice exercises |
Practice exercises |
Exercises on PC |
Exercises on PC |
Activating (Simulation, games, dramatization) |
Activating (Simulation, games, dramatization) |
Dialogic (Discussion, conversation, brainstorming) |
E-learning |
E-learning |
Teamwork |
Dialogic (Discussion, conversation, brainstorming) |
Teamwork |
assessment methods |
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Analysis of the student's performance |
Preparation of a presentation |
Preparation of a presentation |
Conversation |
Conversation |
Analysis of the student's performance |
Analysis of a presentation given by the student |
Preparation of a presentation, giving a presentation |
Preparation of a presentation, giving a presentation |
Grade (Using a grade system) |
Grade (Using a grade system) |
Analysis of a presentation given by the student |
Recommended literature
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