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Lecturer(s)
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Beltran Prieto Luis Antonio, MSc.
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Mirshahi Sina, MSc.
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Juřena Tomáš, Ing.
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Janků Peter, Ing. Ph.D.
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Bližňák Michal, Ing. Ph.D.
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Course content
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- Introduction to cross-platform programming. General approaches. - Introduction to Qt cross-platform library. Basic approaches, installation and usage. - Inner structure of Qt library, an application initialization, event system, main application frame. - Dialog in Qt, validators, sizers. - Document/View architecture in Qt. - Collections in Qt. - Basics of Qml programmiong language. - Declarative GUI programming in Qml. - Animations and State charts in Qml. - QtQuick and QtQuick Controls. - Integration and interoperability of C++ and Qml programming languages.
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Learning activities and teaching methods
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Lecturing, Demonstration, Exercises on PC
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| prerequisite |
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| Knowledge |
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| Programming Object-Oriented Programming |
| Programming Object-Oriented Programming |
| learning outcomes |
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| categorize programming languages as compiled and interpreted |
| categorize programming languages as compiled and interpreted |
| explain the principle of the CMake tool usage and describe the basic structure of the configuration file |
| explain the principle of the CMake tool usage and describe the basic structure of the configuration file |
| define the requirements and describe the principles of cross-platform applications development by using compiled programming languages |
| define the requirements and describe the principles of cross-platform applications development by using compiled programming languages |
| explain the use possibilities, basic properties and purpose of the Qt library |
| explain the use possibilities, basic properties and purpose of the Qt library |
| describe the architecture and principle of use of the Qt library, including its basic classes |
| describe the architecture and principle of use of the Qt library, including its basic classes |
| Skills |
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| create a cross-platform application project by using CMake tools |
| create a cross-platform application project by using CMake tools |
| use the C++ programming language to create a cross-platform application |
| use the C++ programming language to create a cross-platform application |
| use the Qt library and QWidget technology to develop desktop applications |
| use the Qt library and QWidget technology to develop desktop applications |
| use the Qt library and QML technology for GUI applications development |
| use the Qt library and QML technology for GUI applications development |
| establish requirements for the development of cross-platform applications implemented by a compiled programming language |
| establish requirements for the development of cross-platform applications implemented by a compiled programming language |
| teaching methods |
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| Knowledge |
|---|
| Demonstration |
| Demonstration |
| Lecturing |
| Lecturing |
| Exercises on PC |
| Exercises on PC |
| assessment methods |
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| Grade (Using a grade system) |
| Grade (Using a grade system) |
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Recommended literature
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