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Course title -
Course code AUART/3DMT3
Organizational form of instruction Lesson
Level of course Bachelor
Year of study not specified
Semester Summer
Number of ECTS credits 2
Language of instruction Czech
Status of course unspecified
Form of instruction Face-to-face
Work placements This is not an internship
Recommended optional programme components None
Lecturer(s)
  • Dlabaja Štěpán, Ing. Ph.D.
Course content
In each class, students will learn the basics of working in Blender software: Week 1 - Introduction to Blender; user interface, controls, advantages and disadvantages. Weeks 2 - 4 - Fundamentals of organic polygon modeling Week 4 - 6 - Fundamentals of hard surface polygonal modeling Week 7 - Importing from other software; basics of visualization Week 8 - Render engine; pathtracing, rasterization and setup Week 9 - PBR materials, scene lighting, camera work Week 10 - Animation basics Week 11 - Shape keys, constraints and constraints Week 12 - Camera work, graph editor, types of interpolations in animation Week 13 - Creating the final animation, exporting and starting the final project

Learning activities and teaching methods
  • Participation in classes - 26 hours per semester
  • Home preparation for classes - 24 hours per semester
prerequisite
Knowledge
Prerequisite is a credit from 3DMT2
Prerequisite is a credit from 3DMT2
Skills
Prerequisite are skills acquired in 3DMT2
Prerequisite are skills acquired in 3DMT2
learning outcomes
Knowledge
Define the differences between rasterization and pathtracing engines
Define the differences between rasterization and pathtracing engines
Describe the concept of PBR material
Describe the concept of PBR material
Define the differences between NURBS and polygon modelling
Define the differences between NURBS and polygon modelling
Describe examples of different types of interpolations and their effect on the resulting animation
Describe examples of different types of interpolations and their effect on the resulting animation
List the basic modifiers used in Blender
List the basic modifiers used in Blender
Skills
Control and navigate Blender software
Control and navigate Blender software
Create a simple organic model
Create a simple organic model
Create a simple hardsurface model
Create a simple hardsurface model
Set up and create a static product visualization
Set up and create a static product visualization
Create and export a short product animation
Create and export a short product animation
teaching methods
Knowledge
Demonstration
Demonstration
Exercises on PC
Exercises on PC
Skills
Practice exercises
Practice exercises
Exercises on PC
Exercises on PC
assessment methods
Knowledge
Analysis of the student's performance
Analysis of the student's performance
Systematic observation of the student
Systematic observation of the student
Grade (Using a grade system)
Grade (Using a grade system)
Recommended literature
  • Ing. Marek Pagáč, Ph.D. Učebnice SolidWorks.. 2017. ISBN 978-80-270-0918-3.
  • Lombard M. SolidWorks Surfacing and Complex Shape Modeling. Indianapolis USA, 2008. ISBN 978-0-470-25823-1.
  • Lombard M. SolidWorks 2013 Bible. Indianapolis USA, 2013. ISBN 978-1-118-50840-4.
  • Lombard M. Surfacing and Complex Shape Modeling. Indianapolis USA, 2008. ISBN 978-0-470-25823-1.


Study plans that include the course
Faculty Study plan (Version) Category of Branch/Specialization Recommended year of study Recommended semester