Lecturer(s)
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Dlabaja Štěpán, Ing. Ph.D.
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Course content
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In each class, students will learn the basics of working in Blender software: Week 1 - Introduction to Blender; user interface, controls, advantages and disadvantages. Weeks 2 - 4 - Fundamentals of organic polygon modeling Week 4 - 6 - Fundamentals of hard surface polygonal modeling Week 7 - Importing from other software; basics of visualization Week 8 - Render engine; pathtracing, rasterization and setup Week 9 - PBR materials, scene lighting, camera work Week 10 - Animation basics Week 11 - Shape keys, constraints and constraints Week 12 - Camera work, graph editor, types of interpolations in animation Week 13 - Creating the final animation, exporting and starting the final project
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Learning activities and teaching methods
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- Participation in classes
- 26 hours per semester
- Home preparation for classes
- 24 hours per semester
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prerequisite |
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Knowledge |
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Prerequisite is a credit from 3DMT2 |
Prerequisite is a credit from 3DMT2 |
Skills |
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Prerequisite are skills acquired in 3DMT2 |
Prerequisite are skills acquired in 3DMT2 |
learning outcomes |
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Knowledge |
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Define the differences between rasterization and pathtracing engines |
Define the differences between rasterization and pathtracing engines |
Describe the concept of PBR material |
Describe the concept of PBR material |
Define the differences between NURBS and polygon modelling |
Define the differences between NURBS and polygon modelling |
Describe examples of different types of interpolations and their effect on the resulting animation |
Describe examples of different types of interpolations and their effect on the resulting animation |
List the basic modifiers used in Blender |
List the basic modifiers used in Blender |
Skills |
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Control and navigate Blender software |
Control and navigate Blender software |
Create a simple organic model |
Create a simple organic model |
Create a simple hardsurface model |
Create a simple hardsurface model |
Set up and create a static product visualization |
Set up and create a static product visualization |
Create and export a short product animation |
Create and export a short product animation |
teaching methods |
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Knowledge |
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Demonstration |
Demonstration |
Exercises on PC |
Exercises on PC |
Skills |
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Practice exercises |
Practice exercises |
Exercises on PC |
Exercises on PC |
assessment methods |
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Knowledge |
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Analysis of the student's performance |
Analysis of the student's performance |
Systematic observation of the student |
Systematic observation of the student |
Grade (Using a grade system) |
Grade (Using a grade system) |
Recommended literature
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Ing. Marek Pagáč, Ph.D. Učebnice SolidWorks.. 2017. ISBN 978-80-270-0918-3.
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Lombard M. SolidWorks Surfacing and Complex Shape Modeling. Indianapolis USA, 2008. ISBN 978-0-470-25823-1.
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Lombard M. SolidWorks 2013 Bible. Indianapolis USA, 2013. ISBN 978-1-118-50840-4.
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Lombard M. Surfacing and Complex Shape Modeling. Indianapolis USA, 2008. ISBN 978-0-470-25823-1.
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