Course: Design Thinking 1

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Course title Design Thinking 1
Course code KKTS/DETH1
Organizational form of instruction Lecture + Seminary
Level of course Bachelor
Year of study not specified
Semester Winter
Number of ECTS credits 2
Language of instruction Czech
Status of course unspecified
Form of instruction Face-to-face
Work placements This is not an internship
Recommended optional programme components None
Lecturer(s)
  • Šviráková Eva, doc. Ing. Ph.D.
Course content
1. Principles of Design Thinking (DT) and their use in practice. 2. Divergent and convergent thinking, practical examples and exercises. 3. Design challenge, mandate, users of project results, UX as a product user experience. 4. Stages of the design process - the big picture, the Big Picture. 5. Phase 1 - Understanding / Understand: understanding the assigned topic. 6. Presentation for Phase 1: Explanation with concrete examples. DT tools: Problem Statement, Ask 5 Why. 7. Phase 2 - Observation and Discovery / Observe: detailed understanding of the users' needs of the problem solution. 8. Presentation for Phase 2: Documentation. DT tools: Customer Journey, Persona/User Profiles. 9. Phase 3 - Define Point of View / Define Point of View: group consensus and unified view of the problem to be solved. 10. Phase 3 Presentation. DT tools: Storytelling, Define success. 11. Phase 4 - Finding Ideas for Prototyping / Find Ideas. Thinking of ways students can solve a problem. 12. Phase 4 Presentation: Implementation Plan. DT tools: dot voting, blue ocean tools and buyer utility map. 13. Evaluation of the subject as a design of a new service for its users, evaluation of learning materials, suggestions for improvement: What went well? What could be better? What to reduce and what to add?

Learning activities and teaching methods
  • Participation in classes - 26 hours per semester
  • Home preparation for classes - 24 hours per semester
prerequisite
Knowledge
Prerequisities are not set.
Prerequisities are not set.
learning outcomes
Explain the basic concepts of the design process: design, design management, user experience, customer experience, design thinking, customer value, iteration, prototyping, design challenge, mandate, divergence and convergence, and double diamond as a graphic framework of the design process.
Explain the basic concepts of the design process: design, design management, user experience, customer experience, design thinking, customer value, iteration, prototyping, design challenge, mandate, divergence and convergence, and double diamond as a graphic framework of the design process.
Understand the meaning of the phases of design thinking: Understand, Observe/Explore and discover, Define your insights, Reflect, Search for ideas, Prototype, Test, Reflect/Evaluate.
Understand the meaning of the phases of design thinking: Understand, Observe/Explore and discover, Define your insights, Reflect, Search for ideas, Prototype, Test, Reflect/Evaluate.
Present the results of each part of the design process.
Present the results of each part of the design process.
Demonstrate proficiency in the use of a variety of research methods for all phases of the design process.
Demonstrate proficiency in the use of a variety of research methods for all phases of the design process.
Explain the principles of the agile approach to creative project management.
Explain the principles of the agile approach to creative project management.
Skills
Analyze an organization's problem and propose options for solving the problem using the design process.
Analyze an organization's problem and propose options for solving the problem using the design process.
Properly propose and articulate a design challenge as input to determine the goals of a design project.
Properly propose and articulate a design challenge as input to determine the goals of a design project.
Present a design challenge and your point of view on the problem to be solved.
Present a design challenge and your point of view on the problem to be solved.
Distinguish between constructive and non-constructive feedback on a proposed solution.
Distinguish between constructive and non-constructive feedback on a proposed solution.
Apply insights from feedback to improve the proposed solution.
Apply insights from feedback to improve the proposed solution.
teaching methods
Knowledge
Individual work of students
Individual work of students
Dialogic (Discussion, conversation, brainstorming)
Dialogic (Discussion, conversation, brainstorming)
Practice exercises
Practice exercises
Skills
Teamwork
Teamwork
Experience (self-experience)
Experience (self-experience)
assessment methods
Knowledge
Analysis of the student's performance
Analysis of the student's performance
Analysis of a presentation given by the student
Analysis of a presentation given by the student
Recommended literature
  • AHRENS, Sönke. Jak si dělat chytré poznámky: čtěte, pište a přemýšlejte s pomocí legendární metody zettelkasten. V Brně: Jan Melvil Publishing, 2021. ISBN 978-80-7555-146-7.
  • AMBROSE, Gavin a Paul HARRIS. Grafický design: designové myšlení. Brno : Computer Press, 2011. ISBN 9788025132456.
  • LEWRICK, Michael, Patrick LINK a Larry J. LEIFER. The design thinking playbook: mindful digital transformation of teams, products, services, businesses and ecosystems. Hoboken: Wiley, 2018. ISBN 9781119467472.
  • LEWRICK, Michael, Patrick LINK a Larry J. LEIFER. The design thinking toolbox: a guide to mastering the most popular and valuable innovation methods.. New Jersey, 2020. ISBN 978-1-119-62919-1.
  • MARSH, Joel. UX pro začátečníky: (rychlokurz - 100 lekcí). Brno: Zoner Press, 2019. ISBN 978-80-7413-397-8.
  • OSTERWALDER, Alexander a Yves PIGNEUR. Tvorba business modelů: příručka pro vizionáře, inovátory a všechny, co se nebojí výzev. Brno: BizBooks, 2012. ISBN 978-80-265-0025-4.


Study plans that include the course
Faculty Study plan (Version) Category of Branch/Specialization Recommended year of study Recommended semester