Lecturer(s)
|
|
Course content
|
- VR and its web implementation. - Computer generated views based on 2D pictures. - Preparing graphical data for creating virtual presentation. - Creating graphical outputs from a 3D modelling application. - Simple movements animation on a web page. - Interactive object rotatation and web page implementation. - Interactive panorama cylindrical and spherical. - Uploading presentations onto a publicly accessible web site.
|
Learning activities and teaching methods
|
Lecturing, Monologic (Exposition, lecture, briefing), Dialogic (Discussion, conversation, brainstorming), Projection (static, dynamic), Exercises on PC, Practice exercises
- Home preparation for classes
- 5 hours per semester
- Participation in classes
- 26 hours per semester
- Preparation for course credit
- 10 hours per semester
|
prerequisite |
---|
Knowledge |
---|
Work with a computer and have basic knowledge of working with the operating system |
Work with a computer and have basic knowledge of working with the operating system |
Master the basic principles of working with graphics software, such as Adobe Photoshop or similar image editing programs |
Master the basic principles of working with graphics software, such as Adobe Photoshop or similar image editing programs |
Skills |
---|
Create 3D models of objects and spaces using CAD software such as Rhinoceros, AutoCAD or SolidWorks, etc. |
Create 3D models of objects and spaces using CAD software such as Rhinoceros, AutoCAD or SolidWorks, etc. |
learning outcomes |
---|
Knowledge |
---|
define 3D imaging technologies |
The student is able to create interactive presentations and implement them into web pages. Basic interactivity (animations invoked by mouse movements), panoramic view creation, 3D product rotation. |
The student is able to create interactive presentations and implement them into web pages. Basic interactivity (animations invoked by mouse movements), panoramic view creation, 3D product rotation. |
define 3D imaging technologies |
explain the principles of virtual reality |
explain the principles of virtual reality |
define the process of creating 3D models in a virtual reality environment |
define the process of creating 3D models in a virtual reality environment |
explain methods of photogrammetry and 3d scanning |
explain methods of photogrammetry and 3d scanning |
explain ways to interact in virtual reality |
explain ways to interact in virtual reality |
Skills |
---|
analyze the development processes and tools used in the creation of virtual reality |
analyze the development processes and tools used in the creation of virtual reality |
realize a 3d model for VR |
realize a 3d model for VR |
realize a 3d model for VR in a web browser |
realize a 3d model for VR in a web browser |
realize a 3d model using photogrammetry and 3d scanning |
realize a 3d model using photogrammetry and 3d scanning |
implement a proposal / prototype of a VR presentation of a designer solution |
implement a proposal / prototype of a VR presentation of a designer solution |
teaching methods |
---|
Knowledge |
---|
Practice exercises |
Lecturing |
Lecturing |
Exercises on PC |
Exercises on PC |
Projection (static, dynamic) |
Projection (static, dynamic) |
Practice exercises |
Monologic (Exposition, lecture, briefing) |
Monologic (Exposition, lecture, briefing) |
Dialogic (Discussion, conversation, brainstorming) |
Dialogic (Discussion, conversation, brainstorming) |
assessment methods |
---|
Grade (Using a grade system) |
Written examination |
Written examination |
Didactic test |
Didactic test |
Analysis of creative works (Music, visual arts, literature) |
Analysis of creative works (Music, visual arts, literature) |
Analysis of the student's portfolio |
Analysis of the student's portfolio |
Preparation of a presentation |
Preparation of a presentation |
Grade (Using a grade system) |
Recommended literature
|
-
Danny Goodman, Michael Morrison. Javascript bible. Hoboken, N.J, 2010. ISBN 0130130567.
|