Course: Virtual Reality 1

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Course title Virtual Reality 1
Course code KAPD/XVR1
Organizational form of instruction Seminary
Level of course Master
Year of study not specified
Semester Winter
Number of ECTS credits 5
Language of instruction English
Status of course unspecified
Form of instruction Face-to-face
Work placements This is not an internship
Recommended optional programme components None
Course availability The course is available to visiting students
Lecturer(s)
  • Hrdina Jakub, MgA. PhD.
Course content
- VR and its web implementation. - Computer generated views based on 2D pictures. - Preparing graphical data for creating virtual presentation. - Creating graphical outputs from a 3D modelling application. - Simple movements animation on a web page. - Interactive object rotatation and web page implementation. - Interactive panorama cylindrical and spherical. - Uploading presentations onto a publicly accessible web site.

Learning activities and teaching methods
Lecturing, Monologic (Exposition, lecture, briefing), Dialogic (Discussion, conversation, brainstorming), Projection (static, dynamic), Exercises on PC, Practice exercises
  • Home preparation for classes - 5 hours per semester
  • Participation in classes - 26 hours per semester
  • Preparation for course credit - 10 hours per semester
prerequisite
Knowledge
Work with a computer and have basic knowledge of working with the operating system
Work with a computer and have basic knowledge of working with the operating system
Master the basic principles of working with graphics software, such as Adobe Photoshop or similar image editing programs
Master the basic principles of working with graphics software, such as Adobe Photoshop or similar image editing programs
Skills
Create 3D models of objects and spaces using CAD software such as Rhinoceros, AutoCAD or SolidWorks, etc.
Create 3D models of objects and spaces using CAD software such as Rhinoceros, AutoCAD or SolidWorks, etc.
learning outcomes
Knowledge
define 3D imaging technologies
The student is able to create interactive presentations and implement them into web pages. Basic interactivity (animations invoked by mouse movements), panoramic view creation, 3D product rotation.
The student is able to create interactive presentations and implement them into web pages. Basic interactivity (animations invoked by mouse movements), panoramic view creation, 3D product rotation.
define 3D imaging technologies
explain the principles of virtual reality
explain the principles of virtual reality
define the process of creating 3D models in a virtual reality environment
define the process of creating 3D models in a virtual reality environment
explain methods of photogrammetry and 3d scanning
explain methods of photogrammetry and 3d scanning
explain ways to interact in virtual reality
explain ways to interact in virtual reality
Skills
analyze the development processes and tools used in the creation of virtual reality
analyze the development processes and tools used in the creation of virtual reality
realize a 3d model for VR
realize a 3d model for VR
realize a 3d model for VR in a web browser
realize a 3d model for VR in a web browser
realize a 3d model using photogrammetry and 3d scanning
realize a 3d model using photogrammetry and 3d scanning
implement a proposal / prototype of a VR presentation of a designer solution
implement a proposal / prototype of a VR presentation of a designer solution
teaching methods
Knowledge
Practice exercises
Lecturing
Lecturing
Exercises on PC
Exercises on PC
Projection (static, dynamic)
Projection (static, dynamic)
Practice exercises
Monologic (Exposition, lecture, briefing)
Monologic (Exposition, lecture, briefing)
Dialogic (Discussion, conversation, brainstorming)
Dialogic (Discussion, conversation, brainstorming)
assessment methods
Grade (Using a grade system)
Written examination
Written examination
Didactic test
Didactic test
Analysis of creative works (Music, visual arts, literature)
Analysis of creative works (Music, visual arts, literature)
Analysis of the student's portfolio
Analysis of the student's portfolio
Preparation of a presentation
Preparation of a presentation
Grade (Using a grade system)
Recommended literature
  • Danny Goodman, Michael Morrison. Javascript bible. Hoboken, N.J, 2010. ISBN 0130130567.


Study plans that include the course
Faculty Study plan (Version) Category of Branch/Specialization Recommended year of study Recommended semester