Lecturer(s)
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Course content
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- Basic orientation in space, coordinating systems. - Drawing points, lines, curves, surfaces and solids in a 3D space. - Creation of geometric figures and therir transformations. - Boolean operation on solid objects. - Drawing basic surface entities (open and closed curves) - Surface creation by special methods (Patch, NetworkSurf, Sweep, Revolve etc.). - Object positioning in 3D space, object snap. - Colour and material objects characteristics, effects (textures, transparency, environment). - Scene lighting. - Scene visualisation and final 2D bitmap output.
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Learning activities and teaching methods
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Monologic (Exposition, lecture, briefing), Projection (static, dynamic), Exercises on PC, Practice exercises
- Preparation for course credit
- 4 hours per semester
- Participation in classes
- 26 hours per semester
- Home preparation for classes
- 10 hours per semester
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prerequisite |
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Knowledge |
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No special preliminary requirements are set. |
No special preliminary requirements are set. |
Skills |
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No special preliminary requirements are set. |
No special preliminary requirements are set. |
learning outcomes |
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Knowledge |
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explain the individual tools of the rhinoceros software |
explain the individual tools of the rhinoceros software |
The student is acquainted with basic procedures in computer modelling, creating objects, surface adjustment through polygon net and surface characteristics (color, transparency). The student applies the acquainted knowledge to create 3D solid objects and is capable of combining them using Boolean operations. He/she has basic level of presentation skills (model visualisation, lighting, materials, 2D bitmap output). |
The student is acquainted with basic procedures in computer modelling, creating objects, surface adjustment through polygon net and surface characteristics (color, transparency). The student applies the acquainted knowledge to create 3D solid objects and is capable of combining them using Boolean operations. He/she has basic level of presentation skills (model visualisation, lighting, materials, 2D bitmap output). |
describe the process of creating a 3d model |
describe the process of creating a 3d model |
describe the methods used in creating visualizations |
describe the methods used in creating visualizations |
define NURBS modeling |
define NURBS modeling |
explain polygonal modeling |
explain polygonal modeling |
Skills |
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analyze 3d data |
analyze 3d data |
implement basic 3D models |
implement basic 3D models |
modify 3d models and create alternative solutions |
modify 3d models and create alternative solutions |
present the resulting proposal using basic visualizations |
present the resulting proposal using basic visualizations |
creation of basic technical documentation |
creation of basic technical documentation |
teaching methods |
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Knowledge |
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Exercises on PC |
Monologic (Exposition, lecture, briefing) |
Monologic (Exposition, lecture, briefing) |
Practice exercises |
Practice exercises |
Projection (static, dynamic) |
Projection (static, dynamic) |
Exercises on PC |
Skills |
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Practice exercises |
Practice exercises |
assessment methods |
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Knowledge |
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Analysis of a presentation given by the student |
Analysis of a presentation given by the student |
Recommended literature
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Cheng, Ron K. C. Inside Rhinoceros. ISBN 076685437X .
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Rhino User's Manual.
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Becker, Margaret. Rhino NURBS 3D Modeling. ISBN 0735709254.
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Kutscherauer, André. 3D Car Modeling with Rhinoceros EN. ISBN 97830003.
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