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Lecturer(s)
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Course content
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Virtual reality Virtual reality II Augmented reality Mixed reality Artificial intelligence Generative tools Theoretical basis of creating computer-generated views based on 2D image recording. Preparation of graphic data for virtual interactive presentation. Creating graphic outputs from a 3D modeling program Animation of a simple movement on a web page Interactive presentation of the object on the website Interactive cylindrical and spherical panorama, embedding in a web page Placing the presentation on a publicly accessible web server
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Learning activities and teaching methods
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- Participation in classes
- 26 hours per semester
- Home preparation for classes
- 10 hours per semester
- Preparation for course credit
- 5 hours per semester
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| prerequisite |
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| Knowledge |
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| Work with a computer and have basic knowledge of working with the operating system |
| Work with a computer and have basic knowledge of working with the operating system |
| Master the basic principles of working with graphics software, such as Adobe Photoshop or similar image editing programs |
| Master the basic principles of working with graphics software, such as Adobe Photoshop or similar image editing programs |
| Skills |
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| Create 3D models of objects and spaces using CAD software such as Rhinoceros, AutoCAD or SolidWorks etc. |
| Create 3D models of objects and spaces using CAD software such as Rhinoceros, AutoCAD or SolidWorks etc. |
| learning outcomes |
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| Knowledge |
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| define 3D imaging technologies |
| define 3D imaging technologies |
| explain the principles of virtual reality |
| explain the principles of virtual reality |
| define the process of creating 3d models in a virtual reality environment |
| define the process of creating 3d models in a virtual reality environment |
| explain methods of photogrammetry and 3d scanning |
| explain methods of photogrammetry and 3d scanning |
| explain ways to interact in virtual reality |
| explain ways to interact in virtual reality |
| Skills |
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| analyze the development processes and tools used in the creation of virtual reality |
| analyze the development processes and tools used in the creation of virtual reality |
| realize a 3d model for VR |
| realize a 3d model for VR |
| realize a 3d model for VR in a web browser |
| realize a 3d model for VR in a web browser |
| realize a 3d model using photogrammetry and 3d scanning |
| realize a 3d model using photogrammetry and 3d scanning |
| Realize a wireframe / prototype of a VR presentation of final design |
| Realize a wireframe / prototype of a VR presentation of final design |
| teaching methods |
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| Knowledge |
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| Activities related to graphics and visual arts |
| Activities related to graphics and visual arts |
| Demonstration |
| Demonstration |
| Teamwork |
| Teamwork |
| Exercises on PC |
| Exercises on PC |
| Individual work of students |
| Individual work of students |
| Lecturing |
| Lecturing |
| Skills |
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| Activities related to graphics and visual arts |
| Activities related to graphics and visual arts |
| Individual work of students |
| Individual work of students |
| Practice exercises |
| Practice exercises |
| assessment methods |
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| Knowledge |
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| Analysis of seminar paper |
| Analysis of seminar paper |
| Analysis of the student's performance |
| Analysis of the student's performance |
| Analysis of a work of art |
| Analysis of a work of art |
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Recommended literature
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