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Lecturer(s)
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Puchta Ondřej, MgA. Ph.D.
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Course content
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1. Dynamic sketching (speed-sketching) and shape finding (A3, pen) 2. Drawing materials: matte vs. high-gloss plastic (A3, mixed media) 3. Drawing materials: metals, chrome, and reflections (A3, mixed media) 4. Drawing materials: transparent and semi-transparent materials (A3, mixed media) 5. Drawing materials: wood, leather, and textiles in the product (A3, mixed media) 6. Study of technical details (joints, dividing planes, connecting elements) 7. Drawing of controls, displays, and backlighting (A3, mixed media) 8. Drawing of a human hand interacting with the product (ergonomics of grip) 9. Exploded view of product assembly (disassembly, A3, pencil) 10. Drawing of sections and internal structure of a complex object (A3, pencil) 11. Drawing of a storyboard - process of using the product over time (A3) 12. Final presentation sketch of the product with background and accents (A3) 13. Comprehensive drawing poster of the final design proposal (A3) Translated with DeepL.com (free version)
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Learning activities and teaching methods
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- Participation in classes
- 13 hours per semester
- Home preparation for classes
- 12 hours per semester
- Preparation for course credit
- 25 hours per semester
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| prerequisite |
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| Knowledge |
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| The prerequisite is knowledge of the basic principles of perspective display. |
| The prerequisite is knowledge of the basic principles of perspective display. |
| Skills |
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| A prerequisite is to show basic geometric solids in a two-point perspective. |
| A prerequisite is to show basic geometric solids in a two-point perspective. |
| learning outcomes |
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| Knowledge |
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| The student is able to comprehensively present a design project in drawings. describe the methodology of design drawing define the rules of perspective drawing characterize approaches to drawing the volume of bodies explain the difference between two-point and three-point perspective drawing describe the rules for drawing cast shadows |
| The student is able to comprehensively present a design project in drawings. describe the methodology of design drawing define the rules of perspective drawing characterize approaches to drawing the volume of bodies explain the difference between two-point and three-point perspective drawing describe the rules for drawing cast shadows |
| Skills |
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| apply the rules of perspective drawing of three-dimensional objects draw geometric shapes construct the cast shadows of various objects draw any object in perspective draw a design concept |
| apply the rules of perspective drawing of three-dimensional objects draw geometric shapes construct the cast shadows of various objects draw any object in perspective draw a design concept |
| teaching methods |
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| Knowledge |
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| Activities related to graphics and visual arts |
| Activities related to graphics and visual arts |
| Skills |
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| Activities related to graphics and visual arts |
| Activities related to graphics and visual arts |
| assessment methods |
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| Knowledge |
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| Analysis of creative works (Music, visual arts, literature) |
| Analysis of creative works (Music, visual arts, literature) |
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Recommended literature
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Adkisson, Heidi. bject Modeling & Flow Diagramming for Designers: Methods for Designing with Ease and Confidence. Independently published. 2022.
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NEWSON, Alex a SUGGETT, Eleanor a SUDJIC, Deyan. Designer maker user. London: Phaidon Press Design Museum, 2016. ISBN 9780714872520.
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STEJSKALOVÁ SKOUMALOVÁ, Lenka. Figurální kresba v souvislosti s tvorbou designu. Praha. 2022.
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Teissig, K. Technika kresby. Praha: Avicenum, 1977.
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Zrzavý, J. Anatomie pro výtvarníky. Praha: Avicenum, 1977.
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