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Lecturer(s)
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Course content
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Covered topics: - possibilities of creating your own fabric patterns; UV mapping - creating a scene - work with lights and cameras - avatar positioning - avatar animation - import and export of avatar to other programs.
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Learning activities and teaching methods
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Exercises on PC, E-learning
- Participation in classes
- 26 hours per semester
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| prerequisite |
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| Knowledge |
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| Basic orientation in the field of design in 3D clothing software. |
| Basic orientation in the field of design in 3D clothing software. |
| credit from the preliminary project: Computer methods 3D 1 |
| credit from the preliminary project: Computer methods 3D 1 |
| Skills |
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| the student has knowledge of the subject: Computer methods 3D 1 |
| the student has knowledge of the subject: Computer methods 3D 1 |
| The student will be able to position the avatar in standard positions as well as own positions |
| The student will be able to position the avatar in standard positions as well as own positions |
| learning outcomes |
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| Knowledge |
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| The course provides students with a more comprehensive view of the issue of digitization of clothing production and its subsequent post-production. |
| The course provides students with a more comprehensive view of the issue of digitization of clothing production and its subsequent post-production. |
| the student becomes familiar with the creation of a garment detail consisting of a button and a buttonhole |
| the student becomes familiar with the creation of a garment detail consisting of a button and a buttonhole |
| the student becomes familiar with the creation of a garment detail consisting of a zipper |
| the student becomes familiar with the creation of a garment detail consisting of a zipper |
| the student gets to know the creation of a garment detail consisting of soft and hard inserts |
| the student gets to know the creation of a garment detail consisting of soft and hard inserts |
| the student gets to know the export and import of 3D data models |
| the student gets to know the export and import of 3D data models |
| Skills |
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| the student can create a detail of a garment consisting of a button and a buttonhole in a 3D model |
| the student can create a detail of a garment consisting of a button and a buttonhole in a 3D model |
| the student can create a 3D model of a garment detail consisting of a zipper |
| the student can create a 3D model of a garment detail consisting of a zipper |
| the student can create a 3D model of a garment detail consisting of soft and hard inserts |
| the student can create a 3D model of a garment detail consisting of soft and hard inserts |
| the student can import and export 3D data to/from the clothing modeller |
| the student can import and export 3D data to/from the clothing modeller |
| the student can export cutting data to a plotter |
| the student can export cutting data to a plotter |
| teaching methods |
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| Knowledge |
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| Exercises on PC |
| Exercises on PC |
| E-learning |
| E-learning |
| Skills |
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| Exercises on PC |
| Exercises on PC |
| assessment methods |
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| Knowledge |
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| Systematic observation of the student |
| Systematic observation of the student |
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Recommended literature
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Studijní opora: soubor výukových kurzů na www.youtube.com.
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