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        Lecturer(s)
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                    Kosnarová Venerová Tereza, Mgr.
                
 
            
         
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        Course content
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        1. Theoretical part: basic information on the topic of inclusive design.   2. Theoretical part: discussion with experts from the field  3. Practical part: design workshop, during which students will have the opportunity to try working with people  with different experiences (disabilities, age, different levels of digital literacy).
         
         
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        Learning activities and teaching methods
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                    - Participation in classes
                        - 26 hours per semester
                    
 
                
                    
                    - Preparation for course credit
                        - 24 hours per semester
                    
 
                
             
        
        
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        | prerequisite | 
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| Knowledge | 
|---|
| Prerequisities are not set. | 
| Prerequisities are not set. | 
| Skills | 
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| Ability to analyze scanned works and select appropriate techniques for their digitization and processing into digital form. | 
| Ability to analyze scanned works and select appropriate techniques for their digitization and processing into digital form. | 
| Ability to use various digital tools and platforms for documenting, sharing, and interpreting art and cultural heritage. | 
| Ability to use various digital tools and platforms for documenting, sharing, and interpreting art and cultural heritage. | 
| Skill in effectively working with data, including using cloud technologies for storing and interpreting works online. | 
| Skill in effectively working with data, including using cloud technologies for storing and interpreting works online. | 
| Ability to visually interpret and design digital representations of physical works, including creating visually appealing and functional digital outputs. | 
| Ability to visually interpret and design digital representations of physical works, including creating visually appealing and functional digital outputs. | 
| Ability to critically assess the possibilities, opportunities, and methods for creating digital representations of physical works, including evaluating appropriate technologies and procedures. | 
| Ability to critically assess the possibilities, opportunities, and methods for creating digital representations of physical works, including evaluating appropriate technologies and procedures. | 
| learning outcomes | 
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| Knowledge | 
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| He is able to orient himself in the current state of the issue and the challenges related to the topic. | 
| He is able to orient himself in the current state of the issue and the challenges related to the topic. | 
| Define where exclusion or discrimination against a particular group of people occurs. | 
| Define where exclusion or discrimination against a particular group of people occurs. | 
| Characterize effective collaboration in the ideation and prototyping phase. | 
| Characterize effective collaboration in the ideation and prototyping phase. | 
| Describe and select appropriate inclusive design methods with regard to the design maturity of the organization. | 
| Describe and select appropriate inclusive design methods with regard to the design maturity of the organization. | 
| Skills | 
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| Involve excluded users in the research phase. | 
| Involve excluded users in the research phase. | 
| Apply appropriate arguments for incorporating inclusive design methods into the standard design process in a commercial organization. Involve excluded users in the research phase. | 
| Apply appropriate arguments for incorporating inclusive design methods into the standard design process in a commercial organization. Involve excluded users in the research phase. | 
| Propose modifications to the design process with regard to inclusive design and accessibility. | 
| Propose modifications to the design process with regard to inclusive design and accessibility. | 
| Analyze the accessibility of a particular space or cultural event, identify potential barriers, and describe how they compromise the overall visitor experience. | 
| Analyze the accessibility of a particular space or cultural event, identify potential barriers, and describe how they compromise the overall visitor experience. | 
| teaching methods | 
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| Knowledge | 
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| Lecturing | 
| Lecturing | 
| Dialogic (Discussion, conversation, brainstorming) | 
| Dialogic (Discussion, conversation, brainstorming) | 
| Skills | 
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| Teamwork | 
| Teamwork | 
| assessment methods | 
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| Knowledge | 
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| Preparation of a presentation | 
| Preparation of a presentation | 
    
    
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        Recommended literature
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                    BUCHANAN, R. Wicked problems in design thinking. ISSN 07479360.
                
 
            
                
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                    GILBERT, R. Inclusive Design for a Digital World: Designing with Accessibility in Mind. Apress, 2019. ISBN 13 978-1484250150.
                
 
            
                
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                    PLUMBE, C., BERG, M. S., KUNUR, M., EIKHAUG, O., GHEERAWO, R., HOISAETHER, V., & VALFORT, M. Innovating with People ? The Business of Inclusive Design. Norwegian Design Council, 2010. ISBN 13 978-8299185226.
                
 
            
                
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                    SWAN, Pouncey, PICKERING, Watson. Inclusive Design Principles. 2021. 
                
 
            
         
         
         
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