Lecturer(s)
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Noga Pavel, prof. Mgr. A. ArtD.
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Course content
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- Own portfolio - Individual projects - Students continuously work on their original projects and special assignments that stimulate creative thinking
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Learning activities and teaching methods
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Activities related to graphics and visual arts, Practice exercises, Experience (self-experience), Individual work of students, Educational trip
- Participation in classes
- 28 hours per semester
- Home preparation for classes
- 28 hours per semester
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prerequisite |
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Knowledge |
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Professional knowledge graphics editing software. Ability to apply in a creative way principles of graphic design while working on assignments. Knowledge of postproduction of printed media. Ability to communicate in a team. |
Professional knowledge graphics editing software. Ability to apply in a creative way principles of graphic design while working on assignments. Knowledge of postproduction of printed media. Ability to communicate in a team. |
learning outcomes |
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- student can think in interdisciplinary contexts - student can defend his/her own creative solutions - student can select and describe a technological process suitable for the realisation of a design project - student can draw up a budget for a project, including its implementation phase - student can explain to a technologist in a print shop or to a digital media programmer, for example, what and how to redesign |
- student can think in interdisciplinary contexts - student can defend his/her own creative solutions - student can select and describe a technological process suitable for the realisation of a design project - student can draw up a budget for a project, including its implementation phase - student can explain to a technologist in a print shop or to a digital media programmer, for example, what and how to redesign |
Skills |
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student independently designs a complex creative solution to a design commission student proposes a complex creative solution to a design commission in collaboration in a creative team student is proficient in the software necessary for design activities in the field of graphic design student applies interdisciplinary knowledge in the realisation of design commissions student masters the art of presenting his/her own design solutions |
student independently designs a complex creative solution to a design commission student proposes a complex creative solution to a design commission in collaboration in a creative team student is proficient in the software necessary for design activities in the field of graphic design student applies interdisciplinary knowledge in the realisation of design commissions student masters the art of presenting his/her own design solutions |
teaching methods |
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Knowledge |
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Individual work of students |
Individual work of students |
Activities related to graphics and visual arts |
Experience (self-experience) |
Educational trip |
Educational trip |
Practice exercises |
Practice exercises |
Experience (self-experience) |
Activities related to graphics and visual arts |
assessment methods |
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Analysis of the student's performance |
Analysis of the student's performance |
Grade (Using a grade system) |
Grade (Using a grade system) |
Recommended literature
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Časopisy Font, Graphis, Design Digest, Pixel, Grafické noviny, knihy Typografický manuál.
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Dějiny grafického designu a pod.
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V knihovně FMK je dostatek literatury ke studiu v oboru grafického designu.
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web stránky na téma grafický design.
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Davis Meredith. Graphic Design Theory. London: Thames & Hudson, 2012. ISBN 978-0-500-29049-1.
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Meggs, Philip,B. A HISTORY OF GRAPHIC DESIGN. 198-. ISBN 0-471-29.
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Mollerup, Per. MARKS OF EXCELLENCE. ISBN 0-7148-38381.
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Müller Jens, Wiedemann Julius. Graphic design. Vol. 2 1960-today. Köln: Taschen, 2018. ISBN 978-3-8365-7037-4.
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WORLD TRADEMARKS. 100 YRS, 1. díl. ISBN 1-888001-08-9.
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WORLD TRADEMARKS. 100 YRS, 2. díl. ISBN 1-888001-09-7.
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