Course: null

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Course title -
Course code KAGA/VYKO2
Organizational form of instruction Lecture + Seminary
Level of course Bachelor
Year of study not specified
Semester Summer
Number of ECTS credits 2
Language of instruction Czech
Status of course unspecified
Form of instruction Face-to-face
Work placements This is not an internship
Recommended optional programme components None
Lecturer(s)
  • Kříbek Tadeáš, MgA.
Course content
Course Content: 1. AI 2. UX 3. Typography in games 4. Colors and games 5. Iconography 6. Art Direction 7. Animation in AI 8. Sounds in AI 9. Concept art 10. Character Design 11. Enviornment 12. Weapon and Asset 13. Visual Art

Learning activities and teaching methods
unspecified
Recommended literature
  • aktuální on-line zdroje ke zkoumané problematice. .
  • Polygrafické minimum. ISBN 8096781138.
  • BRATHWAITE, Brenda a Ian SCHREIBER. Challenges for Game Designers. ISBN 158450580X.
  • DABNER, David. Grafický design v praxi: [zásady, postupy, projekty]. 2004. ISBN 0-7209-597-8.
  • KOČIČKA, Pavel a Filip BLAŽEK. Praktická typografie. 2004. ISBN 80-7226-385-4.
  • MEGGS, Philip B., Alston W. PURVIS a Philip B. MEGGS. Meggs' history of graphic design. 2012. ISBN 9780470168738.
  • MOLLERUP, Per. Marks of excellence: the history and taxonomy of trademarks. 2013. ISBN 9780714864747.
  • MYSLIVEČEK, Milan. Panoptikum symbolů, značek a znamení. 2001. ISBN 80-86183-25-4.
  • PARKER, Roger C. Profesionální design v reklamě. 2000. ISBN 80-902824-0-7.
  • SWINK, Steve. Game Feel. ISBN 0123743281.


Study plans that include the course
Faculty Study plan (Version) Category of Branch/Specialization Recommended year of study Recommended semester