Course: null

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Course title -
Course code KAGA/VKGA3
Organizational form of instruction Lecture + Seminary
Level of course Bachelor
Year of study not specified
Semester Winter
Number of ECTS credits 2
Language of instruction Czech
Status of course unspecified
Form of instruction Face-to-face
Work placements This is not an internship
Recommended optional programme components None
Lecturer(s)
  • Ščuglík Michal, MgA.
Course content
Course content: 1. Analysis of art styles in the game industry (Sky, Flow, Monument Valley, Limbo, ...) 2. Game as Art 3. Emotions 4. Creating the game experience 5. Interaction 6. Video 7. Sound 8. Game Environment and Worldbuilding 9. Level Design, Light 10. Colors in Games 11. Map 12. 3D 13. 2D

Learning activities and teaching methods
unspecified
Recommended literature
  • Polygrafické minimum. ISBN 8096781138.
  • BRATHWAITE, Brenda a Ian SCHREIBER. Challenges for Game Designers. ISBN 158450580X.
  • DABNER, David. Grafický design v praxi: [zásady, postupy, projekty]. 2004. ISBN 80-7209-597-8.
  • KOČIČKA, Pavel a Filip BLAŽEK. Praktická typografie. 2004. ISBN 80-7226-385-4.
  • MEGGS, Philip B., Alston W. PURVIS a Philip B. MEGGS. Meggs' history of graphic design. 2012. ISBN 9780470168738.
  • MOLLERUP, Per. Marks of excellence: the history and taxonomy of trademarks. 2013. ISBN 9780714864747.
  • MYSLIVEČEK, Milan. Panoptikum symbolů, značek a znamení. 2001. ISBN 80-86183-25-4.
  • PARKER, Roger C. Profesionální design v reklamě. 2000. ISBN 80-902824-0-7.
  • SWINK, Steve. Game Feel. ISBN 0123743281.


Study plans that include the course
Faculty Study plan (Version) Category of Branch/Specialization Recommended year of study Recommended semester