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Lecturer(s)
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Course content
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Course content: 1. Analysis of art styles in the game industry (Sky, Flow, Monument Valley, Limbo, ...) 2. Game as Art 3. Emotions 4. Creating the game experience 5. Interaction 6. Video 7. Sound 8. Game Environment and Worldbuilding 9. Level Design, Light 10. Colors in Games 11. Map 12. 3D 13. 2D
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Learning activities and teaching methods
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- Participation in classes
- 26 hours per semester
- Home preparation for classes
- 24 hours per semester
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| prerequisite |
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| Knowledge |
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| No prerequisites are specified. |
| No prerequisites are specified. |
| Skills |
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| No prerequisites are specified. |
| No prerequisites are specified. |
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Recommended literature
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Polygrafické minimum. ISBN 8096781138.
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BRATHWAITE, Brenda a Ian SCHREIBER. Challenges for Game Designers. ISBN 158450580X.
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DABNER, David. Grafický design v praxi: [zásady, postupy, projekty]. 2004. ISBN 80-7209-597-8.
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KOČIČKA, Pavel a Filip BLAŽEK. Praktická typografie. 2004. ISBN 80-7226-385-4.
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MEGGS, Philip B., Alston W. PURVIS a Philip B. MEGGS. Meggs' history of graphic design. 2012. ISBN 9780470168738.
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MOLLERUP, Per. Marks of excellence: the history and taxonomy of trademarks. 2013. ISBN 9780714864747.
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MYSLIVEČEK, Milan. Panoptikum symbolů, značek a znamení. 2001. ISBN 80-86183-25-4.
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PARKER, Roger C. Profesionální design v reklamě. 2000. ISBN 80-902824-0-7.
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SWINK, Steve. Game Feel. ISBN 0123743281.
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