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Lecturer(s)
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Course content
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Course content: 1. Realtime rendering theory 2. Unity rendering pipelines 3. Shaders and shader graph 4.-5. Creating a custom shader 6. Sound and the Unity sound system 7. Game platforms and their build 8. Build games 9. Augumented Reality for mobile devices 10. Creating a project for AR 11.-12. Creating a game/application with an AR element 13. Project presentation
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Learning activities and teaching methods
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- Participation in classes
- 26 hours per semester
- Home preparation for classes
- 24 hours per semester
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| prerequisite |
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| Knowledge |
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| No prerequisites are specified. |
| No prerequisites are specified. |
| Skills |
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| No prerequisites are specified. |
| No prerequisites are specified. |
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Recommended literature
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GLOVER, J., & LINOWES, J. Complete Virtual Reality and Augmented Reality Development with Unity: Leverage the Power of Unity and Become a Pro at Creating Mixed Reality Applications.. 2019. ISBN 1838648186.
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SCHELL, Jesse. The art of game design: a book of lenses. 2020. ISBN 978-1-138-63205-9.
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