|
Lecturer(s)
|
|
|
|
Course content
|
Course content: 1. 2D graphics theory 2. 2D environment in unity 3-4. Creating 2D environment textures 5.-6. Creating a 2D character 7. Scripting a 2D character 8. Animating a 2D character and its actions 9.-10. Creating enemies and items 11. Scripting and animating enemies and items 12. Completing the 2D prototype 13. Presentation of the project
|
|
Learning activities and teaching methods
|
- Participation in classes
- 26 hours per semester
- Home preparation for classes
- 24 hours per semester
|
| prerequisite |
|---|
| Knowledge |
|---|
| No prerequisites are specified. |
| No prerequisites are specified. |
| Skills |
|---|
| No prerequisites are specified. |
| No prerequisites are specified. |
|
Recommended literature
|
-
GLOVER, J., & LINOWES, J. Complete Virtual Reality and Augmented Reality Development with Unity: Leverage the Power of Unity and Become a Pro at Creating Mixed Reality Applications.. ISBN 1838648186.
-
SCHELL, Jesse. The art of game design: a book of lenses. 2020. ISBN 978-1-138-63205-9.
|