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Lecturer(s)
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Course content
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Course Content: 1. Game Theory 2. Theory of Games 3. Game Genres 4. Game platforms 5. Game development - roles 6. Game engines 7. First introduction to the Unity game engine 8. Importing assets and their formats 9. Material theory for realtime rendering 10.-11. Creating PBR material 12. Creating a 3D scene 13. Project presentation
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Learning activities and teaching methods
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- Participation in classes
- 26 hours per semester
- Home preparation for classes
- 24 hours per semester
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| prerequisite |
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| Knowledge |
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| No prerequisites are specified. |
| No prerequisites are specified. |
| Skills |
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| No prerequisites are specified. |
| No prerequisites are specified. |
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Recommended literature
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Unity Learn. Unity Learn platform [online]. .
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Visiongame [online]. .
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Jan JIRKOVSKÝ a kolektiv. Game industry 2. Praha, 2012. ISBN 978-80-904387-3-6.
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Jan JIRKOVSKÝ a kolektiv. Game industry 3. Praha, 2013. ISBN 978-80-904387-4-3.
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JIRKOVSKÝ, Jan. Game industry 1. .
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SCHELL, Jesse. The art of game design: a book of lenses. 2020. ISBN 978-1-138-63205-9.
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