Course: null

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Course title -
Course code KAGA/TT1
Organizational form of instruction Lecture + Seminary
Level of course Bachelor
Year of study not specified
Semester Winter
Number of ECTS credits 2
Language of instruction Czech
Status of course unspecified
Form of instruction Face-to-face
Work placements This is not an internship
Recommended optional programme components None
Lecturer(s)
  • Ščuglík Michal, MgA.
Course content
Course Content: 1. Game Theory 2. Theory of Games 3. Game Genres 4. Game platforms 5. Game development - roles 6. Game engines 7. First introduction to the Unity game engine 8. Importing assets and their formats 9. Material theory for realtime rendering 10.-11. Creating PBR material 12. Creating a 3D scene 13. Project presentation

Learning activities and teaching methods
unspecified
Recommended literature
  • Unity Learn. Unity Learn platform [online]. .
  • Visiongame [online]. .
  • Jan JIRKOVSKÝ a kolektiv. Game industry 2. Praha, 2012. ISBN 978-80-904387-3-6.
  • Jan JIRKOVSKÝ a kolektiv. Game industry 3. Praha, 2013. ISBN 978-80-904387-4-3.
  • JIRKOVSKÝ, Jan. Game industry 1. .
  • SCHELL, Jesse. The art of game design: a book of lenses. 2020. ISBN 978-1-138-63205-9.


Study plans that include the course
Faculty Study plan (Version) Category of Branch/Specialization Recommended year of study Recommended semester