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Lecturer(s)
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Course content
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unspecified
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Learning activities and teaching methods
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unspecified
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| learning outcomes |
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| Knowledge |
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| The student is able to work independently with concepts and problems related to his/her field. The student works critically with the literature and is able to form his/her own opinion on a given problem. |
| The student is able to work independently with concepts and problems related to his/her field. The student works critically with the literature and is able to form his/her own opinion on a given problem. |
| Understands the nature of the game medium and game design issues |
| Understands the nature of the game medium and game design issues |
| Knows the historical development of game technologies, studios, and personalities |
| Knows the historical development of game technologies, studios, and personalities |
| Understands the technical terminology and technical aspects of game design |
| Understands the technical terminology and technical aspects of game design |
| Knows the design process (procedures, approaches, tools) of game prototype design |
| Knows the design process (procedures, approaches, tools) of game prototype design |
| Is familiar with the possibilities and current game trends |
| Is familiar with the possibilities and current game trends |
| Skills |
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| Can explain important concepts and principles of game design |
| Can explain important concepts and principles of game design |
| Can locate relevant resources and research the subject |
| Can locate relevant resources and research the subject |
| Can identify opportunities, weaknesses, or risks in a given issue |
| Can identify opportunities, weaknesses, or risks in a given issue |
| Actively monitors developments in the field and can present a critical opinion |
| Actively monitors developments in the field and can present a critical opinion |
| Can identify a short-term trend from a long-term trend |
| Can identify a short-term trend from a long-term trend |
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Recommended literature
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