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Lecturer(s)
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Kubeček Tomáš, MgA.
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Novák Pavel, MgA.
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Course content
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- Teaching is focused on the gradual development of story prototypes, the assignment of which students define together with the teacher - Ideas and assignments are based on current trends in story games, as pop culture as a whole - Teaching focuses on solving both the theoretical basis and their subsequent implementation in practice within team tasks - The teacher tries to moderate the discussion between students and outline possible perspectives on individual issues - Narrative functions of video game design are also framed with respect to other disciplines that are key to game development
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Learning activities and teaching methods
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- Participation in classes
- 26 hours per semester
- Home preparation for classes
- 24 hours per semester
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| learning outcomes |
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| Knowledge |
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| The student is acquainted with the basic theories of narrative creation as well as with technical terms. They try to formulate and cheat their ideas in a group on their own skin, as well as discuss their advantages and disadvantages with colleagues. He has basic knowledge for the preparation of development documents. |
| The student is acquainted with the basic theories of narrative creation as well as with technical terms. They try to formulate and cheat their ideas in a group on their own skin, as well as discuss their advantages and disadvantages with colleagues. He has basic knowledge for the preparation of development documents. |
| Three-act structure theory |
| Three-act structure theory |
| Theory of Narrative Metagenres |
| Theory of Narrative Metagenres |
| Character Theory |
| Character Theory |
| Explain the difference between development documents |
| Explain the difference between development documents |
| Theory of proper stylistics for audiovisual script creation |
| Theory of proper stylistics for audiovisual script creation |
| Skills |
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| Ability to create a theme, tagline and logline for a narrative video game |
| Ability to create a theme, tagline and logline for a narrative video game |
| Skill to analyze potential weaknesses of narrative proposals |
| Skill to analyze potential weaknesses of narrative proposals |
| Create constructive feedback |
| Create constructive feedback |
| Write dialogue according to the industry standard of screenwriting |
| Write dialogue according to the industry standard of screenwriting |
| Think big and be part of a creative team |
| Think big and be part of a creative team |
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Recommended literature
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Evan Skolnick. Video Game Storytelling. 2014. ISBN 0385345828.
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